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Then go to workshop in Steam,and unsubscribe them.
They will never go fully away/ be removed from modifications, if you wish to remove all traces after they are unsubscribed from the only way I know of as it's all connected to Steam and Cloud storage, I had to uninstall Steam itself. I didnt lose any saves or anything else
But you would have to re-download games if you still play them or just leave alone.
I made a backup copy of all my games including screenshots and just pasted the game back into the folder of Steam Common Then clicked on install it checks for the files and done.
Place screenshots back into the 760 folder
use
web browser or steam
http://steamcommunity.com/app/496460/workshop/
browse -> subscribed items
and it is possible to open workshop while running the game by pressing shift+tab
I never deleted any mods manually from folders, etc and everything works perfectly
One more thing can installing and removing mods again and again mess up my save game like it is in Skyrim? I believe the game uses some sort of scripts?
For instance, using the mod that adds farm plants in the wild will crash the game if you turn the mod off then reload before waiting until winter when all wild plants are dead. Others adding buildings will do the same unless you destroy the building first. You can activate those mods, never actualy build the building and deactivate without problem.
Using the mod which adds sheep to the wild is problem because you can't run around killing all of the sheep before new one's are spawned. Using the forest mods will result in temporary deforestation if you activate or deactivate them mid game.
The mod for the caravan is scripted as well though you can turn it on and off without a problem. So, this game is actualy mod friendly. A little common sense and thought when considering the base game versus the mods and you should be able play without harm to a save as far as I've seen to date. Because they have us using LUA for moding I don't forsee a problem. Hope it stays that way.
I have seen so many of your mods. Is there one which increases the rate at which mines produce? Not a lot just about 25-50% would be ideal I think.