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If the devs keep improving the First Person mode I may do away with gathers, hunters, foresters and herbalist.
Also I wonder if it is too dependent on the radius set in resources.csv. For FP planting it would be nice to have that ignored since decreasing it can cause problems with too many trees for the rendering to keep up with.
Hm, no I don't seem to be =/ and I haven't messed with the radius in resources.csv, either.
I dunno, maybe it's my keyboard? I'm on a MacBookPro running Win7, german keyboard, system language is English .. wouldn't be the first time that shortcuts are weird =P
It would be nice if FP just let you plant trees anywhere they can grow (so, not in the middle of a building or in the water but any place on empty ground that isn't a cliff too steep for them and given how they show up on some cliffs naturally the game seems pretty foregiving of that.
Oh, so it is smaller than the "preview tree"? Thanks, I should go check back then -- maybe I just didn't see it because I expected it to be the same size.
1. the tree that's being planted is MUCH smaller than the "preview tree", that's why I didn't notice it at first (I expected it to be the same size as the preview, like with buildings .. I also kinda expected some sort of visual feedback, like the tool animations you'd see with mining or hunting)
2. one has to wait for the little blue bar to fill up before planting the next tree. Before that, one can click as much as one likes and nothing will happen.
I believe this feature could use some visual feedback. Both for planting ("Tree planted", or some sort of shovel anumation being visible), and for the blue bar thing, which seems a bit odd for this purpose anyway. I mean, planting trees is not some sort of magic power that would need re-empowering? o.O A shovel animation that takes X time to finish would seem much more logical and easier to understand.