Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Mxlvin 水 Sep 10, 2017 @ 5:54am
Several independent villages in one map
I have a fairly big village with 300+ people and I was wondering if it is possible to create several independent villages that are quite far away from each other. Has anyone managed to do that yet? I have already played around and tested stuff on seperate saves but I have experienced significant backlashes in each scenario I tried... The main problems I had were due to the fact that you can't assign specific villagers to specific work/activities for example if you want to gather resources from the environment in the new village, all laborers from the main village will travel to the new village to help out even though there are already laborers living in the new village.

Also, as soon as the second village gets quite big I had to always check where the person I just assigned to work lived.. If there aren't availabe laborers in the second village to do a job, the game will assign someone from the main village, making the work quality very ineffective and risking the travelling villager to starve/freeze to death in winter. I also had to continiously check on resources as you can only view the total resources you have and not seperate them village by village making it nearly impossible to manage more than 1 big village at the same time.

Atleast that is from what I have seen/tried, maybe I'm mssing something and you guys have ways of doing it?
Last edited by Mxlvin 水; Sep 10, 2017 @ 5:59am
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clixor Sep 10, 2017 @ 11:33am 
Creating independent villages is something i'm trying to do in my current game. I'm not that far yet (ca 100 people) but i've created 2 villages so far.

Most important part is that they have to be FULLY independent, so all production (tools, clothes, pies) have to be available. Otherwise the villagers will travel to the other side of the map for them.
Same applies for fish, if you have fisherman in one sea sided village, but not in your inland one, villagers will travel for them.

For resource management at the moment i'm trying to use only a single castle barn for each village, and have that open so i can monitor the resources until i have balancing sorted.

Even with all primary resources nearby, you'll still have laborers having to travel quite a bit. Warm clothes and stone roads help, but for the rest you can't do much about that.
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Date Posted: Sep 10, 2017 @ 5:54am
Posts: 1