Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Lycan Apr 16, 2017 @ 5:14am
Farms not working properly?
So am I missing something? the farms I built were as big as they can be, had a max of 12 workers.. yet when I assigned 12 people onto them, they started growing crops but then as winter got close I pressed the -harvest now- button but they wouldn't harvest any and just kept growing them... then winter hit and all the crops died instantly.
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Showing 1-15 of 19 comments
Ddoge Apr 16, 2017 @ 6:20am 
since about 3 patches ago, farmers generally won't harvest crops until they are done planting. Basically the entire field needs to be seeded before the "harvest button" will work.

After hundreds of hours of playing, i have never built a max size orchard or field, not even once just to try it. I must be very strange.

Lycan Apr 16, 2017 @ 6:21am 
Originally posted by Ddoge:
since about 3 patches ago, farmers generally won't harvest crops until they are done planting. Basically the entire field needs to be seeded before the "harvest button" will work.

After hundreds of hours of playing, i have never built a max size orchard or field, not even once just to try it. I must be very strange.
I was desperate for food, in the end it didn't work, cus I didn't know they wouldn't harvest right away.. we ran out of food during winter and I lost about 25 people, couldn't recover and gave up on the town sadly :/
Ddoge Apr 16, 2017 @ 6:23am 
no big loss, there are always 10 more peeps ready to give it a try :)
Lycan Apr 16, 2017 @ 6:24am 
Originally posted by Ddoge:
no big loss, there are always 10 more peeps ready to give it a try :)
I spose, I'll make a new town and try smaller farms next time, was still frustrating though xD bloody farms ended up starving people, how ironic.
Ddoge Apr 16, 2017 @ 7:07am 
at the moment the gatherers seem to be a bit overpowered when it comes to food collection...so I recommend relying on them in the beginning.
Nakia Apr 16, 2017 @ 7:13am 
You cannot harvest something that has not grown. First you plant, then you cultivate and then you harvest. That is the way it should be.

As said aboe gathers are your best bet for quick food. Rather overpowered in game I think but you can easily keep your village feed with them.
Beardless Bob Apr 16, 2017 @ 7:56am 
Originally posted by Nakia:
As said aboe gathers are your best bet for quick food.
+1
Lycan Apr 16, 2017 @ 9:14am 
Originally posted by Nakia:
You cannot harvest something that has not grown. First you plant, then you cultivate and then you harvest. That is the way it should be.

As said aboe gathers are your best bet for quick food. Rather overpowered in game I think but you can easily keep your village feed with them.
do they run out eventually like banished? should I do something like use gatherers 1 year, then wait a year to give nature time to recover? or can I just use it every year with all 3 gatherers?
Nakia Apr 16, 2017 @ 10:10am 
As long as they have a forest area I do not think they run out. I keep moving my hunters ajnd gathers as y village expands. Build new huts and destroy the old. The hunters and gathers move into the new ones. The resources including animals need a forest area. If you keep a forest near your village you should have no problem. Trees regrow rapidly in FV and if you cut down trees you can always use the First Person mode to replant them.
Lycan Apr 16, 2017 @ 10:12am 
Originally posted by Nakia:
As long as they have a forest area I do not think they run out. I keep moving my hunters ajnd gathers as y village expands. Build new huts and destroy the old. The hunters and gathers move into the new ones. The resources including animals need a forest area. If you keep a forest near your village you should have no problem. Trees regrow rapidly in FV and if you cut down trees you can always use the First Person mode to replant them.
Alright will try, I keep losing my towns due to either no food or no firewood, its really frustrating, I just don't have the people needed to both collect enough food, collect enough wood and create firewood while also trying to build anything, it feels like the first 2 seasons of the game are just waiting for the babies and children to grow into adults and then when you have about 15 adults, only then can you try and expand :/
Nakia Apr 16, 2017 @ 10:27am 
The secret of this game is to build slowly especially in the beginning. The first year I build a fishing lodge with two fishers, a gathers hut with two gathers. The other two build huild including small houses and collect building materials. When winter comes the two gathers become hunters. One of the workers or the first teen to grow up become a lumberjack. I replace the shacks with houses.

My current game is pretty heavily modded which includes more productive trees and animals but even when I was just playing the basic game I had no problem once I learned the secret. Three small houses give room for fifteen people. I found the first famr I needed wwas a small flax field so I could get clothes going. Of courseeee the lumberjack area for firewood. I didn't start building food crops until later and in fact you could play the game without food crops. You will need grass for hay and oats for chickens but take your time. You will n also need wheat and a mill to make flour if you plan on exploring. Sheep which have to be explored for are needed to make wool. There are also some good guides available to get you through the first ten years.

I terraform small areas, set up the area in the warmer months and have the workers do it in the winter. I often terraform the coast line to expand the village before going inland. Fishing can become problem as your village grows.

I recome cstoneburners More Productive Animals mod as it is helpful in getting meat early in the game and hides later in the game.
Lycan Apr 16, 2017 @ 10:30am 
Originally posted by Nakia:
The secret of this game is to build slowly especially in the beginning. The first year I build a fishing lodge with two fishers, a gathers hut with two gathers. The other two build huild including small houses and collect building materials. When winter comes the two gathers become hunters. One of the workers or the first teen to grow up become a lumberjack. I replace the shacks with houses.

My current game is pretty heavily modded which includes more productive trees and animals but even when I was just playing the basic game I had no problem once I learned the secret. Three small houses give room for fifteen people. I found the first famr I needed wwas a small flax field so I could get clothes going. Of courseeee the lumberjack area for firewood. I didn't start building food crops until later and in fact you could play the game without food crops. You will need grass for hay and oats for chickens but take your time. You will n also need wheat and a mill to make flour if you plan on exploring. Sheep which have to be explored for are needed to make wool. There are also some good guides available to get you through the first ten years.

I terraform small areas, set up the area in the warmer months and have the workers do it in the winter. I often terraform the coast line to expand the village before going inland. Fishing can become problem as your village grows.

I recome cstoneburners More Productive Animals mod as it is helpful in getting meat early in the game and hides later in the game.
I honestly didn't even know this game had mods O.o but aye It seems that way, I dunno I just get impatient I guess, even in Banished, a fricking tough game, it seemed like you could "speed" through some stuff, it was just a balance act, yet here it seems like there is NO rushing for the first few years cus you will just die, you can't rush in anyway, it always ends with you losing a vital resource and thus a wave of deaths.
Last edited by Lycan; Apr 16, 2017 @ 10:31am
Nakia Apr 16, 2017 @ 10:43am 
This is a stratergy game and a balancing act is important. I build up my food upply the first few years before I start going for real expansion. I build the first three smalll houses and destroy the shacks, one by one. I usually do this in the first two years With only fifteen people my gathers, fishers and gathers turned hunters usually can give me a nice food storage reserve. Then I may build one more small house in the third year. This roo for twenty people. In the base game I don't like that the upgrade to the small house only give you one more person. Considering the amount of resources need to build it it seems a waste to me. You also need to place your footprint for the clay pit, stone quarry and ore mine. The clay pit is important becuase it is currently the only source of clay.

Here is the link to the modding group forums.
https://steamcommunity.com/groups/ForestVillageModding
Click on discussions and check the sub-forums list. If you hae any questions please ask.
Lycan Apr 16, 2017 @ 10:47am 
Originally posted by Nakia:
This is a stratergy game and a balancing act is important. I build up my food upply the first few years before I start going for real expansion. I build the first three smalll houses and destroy the shacks, one by one. I usually do this in the first two years With only fifteen people my gathers, fishers and gathers turned hunters usually can give me a nice food storage reserve. Then I may build one more small house in the third year. This roo for twenty people. In the base game I don't like that the upgrade to the small house only give you one more person. Considering the amount of resources need to build it it seems a waste to me. You also need to place your footprint for the clay pit, stone quarry and ore mine. The clay pit is important becuase it is currently the only source of clay.

Here is the link to the modding group forums.
https://steamcommunity.com/groups/ForestVillageModding
Click on discussions and check the sub-forums list. If you hae any questions please ask.
Alright will try that, the way Iv been doing it usually has been start- build maybe 3-4 houses, build a gatherer, a firewood maker, a hunter, demolish the 3 huts, build a fishing dock, spend the year preparing for winter, remove the gatherers, put them on fishing, then repeat when winter ends, continue this until maybe about 12 adults, then I start maybe 1 more house.. 1 more gatherer, slowly move from there.. but even this I find not great as sometimes I just cant get enough firewood and moving more to firewood production ends up with not enough cutting down tree's for the logs and moving folks to THAT ends with not enough food >_<
cstoneburner Apr 16, 2017 @ 12:02pm 
If you're having problems with food try gatherers. Ever since they changed how they gathered (all they could carry before heading to a barn, rather than returning after each plant) they've been seriously overpowered. I don't usually bother with food crops until I'm over 200 people because you just get more per worker with gatherers. Also if you're having food problems grab teens in first person, especially before you have a school. You can grab one have them wander around and pick and drop whatever (it's a good way to build up herbs, too and without a and expensive herbailst's hut), kil and leavel all the animals they trip over and then have them end their adventure by mining a rock/ore/tree which they'll then carry back while you're doing the same with one of the others. In the winter focus the kids on mining stuff (or cleaning up what they left) and split the gatherers and farmers between hunting, fishing and just picking up after the teens. For non-veggie crops I usually do a small (10x10ish) field initially while the first house is being built and plant it with grass. Once it's seeded I pull the farmers and have them do other things while it matures to about 3/4 done then send them back to harvest and plant a crop of flax which I again pull them off of and harvest as soon as the cold warnings show up. This gives you enough for useful building and enough to make your first set of clothes. Following years I do flax and rotate between oats and wheat (I don't usually need them for several years but it's good to have a backlog and since you're not committing folks to it full time it's not a problem.)
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Date Posted: Apr 16, 2017 @ 5:14am
Posts: 19