Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I play my second game now and reached over 200 villagers again and its annoying that i need hunters for hides even if i have cows and pigs for meat production.
Because of that i can not expand like i want cause i need big forest borders so my hunters always find wild animals for the hides.. needs change or a mod.
Exactly. The only things I see that need buffing are meat and fish. Everything else does just fine.
A tannery that can change farmed herds into hides would be a welcomed mid/late game addition!
Struggling to get hides....do you cycle huts? I try to keep the surrounding forrests plentiful.
Do I have a bug??
Why not just make self sufficient settlements in different locations with the trader running between them then?
That's what I intend to try out in my next game. I plan to build actual settlements with walls and lights and roads and such. Rather than going for 100% efficiency, I'm going to try and make them look good as well lol
Which sadly means no more branching out into the ocean to avoid dealing with going further inland. x_x