Life is Feudal: Forest Village

Life is Feudal: Forest Village

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aj Mar 13, 2017 @ 5:06pm
Relocating villagers
The problem is simple: I want to destroy a couple of shacks and locate the villagers into newly built houses. But how... Okay two options: a) build the new houses first or b) destroy the old shacks first.
Say we choose a). The newly built houses get occupied by some sex-maniac villagers. They get pregnant everywhere and everytime, even in the hostel. As a result, the new room is occupied before I get my other villagers relocated.
Okay, does not work, so let's try b)... It takes too long to build the new house. Hence, the sole remaining questions is: Will they freeze to death or will they starve to death?

How do you handle this problem? Let 'em die or something a little more elegant?
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Showing 1-13 of 13 comments
D34DLY Mar 13, 2017 @ 5:57pm 
The instant a house gets built, pause the game. Then deconstruct 1-2 shacks as appropriate. Even though it takes a while to deconstruct them, the residents are evicted immediately.

If building more than one new house, you can pause the construction of one of the houses, and then restart as appropriate, so they both finish construction at about the same time.
MeTaLL Mar 13, 2017 @ 6:26pm 
I never had to pause.
All you have to is when you're relocating or upgrading houses (which makes the residents temporarily homeless until upgrade is complete) - do it in warm weather. Late spring and summer months, with temeperature above 15 degrees i would say.
The deconstruction and new construction (or an upgrade) started in the morning, should be done by nightfall if you allocate enough villagers for resource-carrying and building. So no they wont freeze because its day and warm outside, and no they wont starve because (de)construction/upgrade should be done within a day.
So destroy the houses by mid-morning, make the homeless useful in the meantime, and start constructing by late morning. The houses should be done by nightfall and the homeless should occupy the new empty houses.
Beware though that in case you have other houses elsewhere which you dont want to touch but which do have empty spaces, the homeless will try occupying those. So if you dont want extra new villagers in new houses but rather only want to relocate some old villagers to new houses, then make sure sure that the houses you dont want to touch/relocate are pretty much full. This will make sure that the homeless waiting for relocation will mostly occupy new houses rather than filling up old houses and new houses making new residents.
Last edited by MeTaLL; Mar 13, 2017 @ 6:32pm
cstoneburner Mar 13, 2017 @ 6:27pm 
I haven't tried evicting kids this patch (previously it was deadly) but if there aren't kids or you're willing to risk it (I think they mentioned fixing it) mark the shacks for distruction when new housing is 90% done, then they'll be the first to claim them.
aj Mar 14, 2017 @ 12:54pm 
Actually, I almost never build new houses in warm weather. I think the winter is perfect for building, mining and the like. But the pause trick should do it. Thx.

Nevertheless, IMO this solution is a bit ugly. Feels like a hack. I think the hostel should serve somehow as an intermediate house. At least I understood is this way.
bspawn Mar 14, 2017 @ 2:00pm 
Originally posted by aj:
I think the hostel should serve somehow as an intermediate house.

It does, but it is quite expensive in terms of materials en the amount of space that it needs.

And since it is not permanent housing, as the village expands one might want to free up that space to use it for more important buildings, so that you have to make that investment multiple times.
Nakia Mar 14, 2017 @ 2:01pm 
I agree the hostel could be more useful and I seldom build. However I do plan out my illage and place building footprints on pause for later building. Planning your village is important. Winter is a good time for collecting building materias, hunting, fishing, mining, building and terraforming.
cstoneburner Mar 14, 2017 @ 3:22pm 
Unlike Banished boarding houses the hostels aren't hotels, they're apartment buildings. As such they're useful for late game where you want to keep as much area free for productive uses of all sorts. Also, due to density, they're useful for shortening distances to things IF and only if you can find enough for folks to do nearby. One thing they can be very useful for is as a dorm for the school. If you have them next to each other the teens tend to move in, especially if there isn't enough other stuff to keep adults busy right in the area. This frees up space houses for kids or for adults to be nearer work. It also cuts down on education time as opposed to if the kids have to travel long distances to school. If you like using your teens to be productive in first person this had the added benefit collecting large numbers of them for easy grabbing :-)

If you only care about cost to build shacks are your best bet followed by small houses If you care most about density and per person fuel consumption then hostels are the way to go. If you want the absolute highest chance of pregnancy go with an upgraded house. Genereally, unles you're going for a look, upgrades don't gain you much. Aesthetics aside, which is important is probably going to vary buy where you are in the game and on the map and the nature of the map as well as persona play styles.

https://docs.google.com/spreadsheets/d/1oAO1yTBmQw5GiPICDv3gRKVfZKJrRGL88Vi-hdfJ0iA/pubhtml?gid=0&single=true

I do agree that it would be good to have some sort of temporary housing for folks displaced by buildings or disasters, but I'd rather see the overlarge tavern used that way rather than hostels. As the stand hostels have their uses, it's just a late game one.
aj Mar 14, 2017 @ 5:15pm 
However, as the in-game explanation says, villagers are not likely to become pregnant in hostels. And it would really be useful if that was true (it aint) or if there was another building with a birth control property. Especially for farm workers this also makes some sense. Maybe male/female separated?

What does pregnancy chance mean? Per year? Per season? Per day?
cstoneburner Mar 14, 2017 @ 6:32pm 
Don't know, but I supsect per season. What you see is what's in the code but we don't have explanations. So hostels do have a much lower chance, just not none unless you mod for it.
Hugo Mar 14, 2017 @ 6:50pm 
I build a house, shortly before completion, I break the house, the residents are then short without housing and then move into the finished house.
pbox Mar 20, 2017 @ 5:24pm 
Originally posted by aj:
What does pregnancy chance mean? Per year? Per season? Per day?

Last I checked, it was per attempt to get someone pregnant. The game has a timeout for that (something like age of citizen * very large number, in ticks), and whenever that timeout is reached, it rolls the dice again. This is in the worker_surviveUpdate function.

You can modify the pregnancy chance for each kind of building, if you want to. It's just one number to change.
Last edited by pbox; Mar 20, 2017 @ 5:25pm
MeTaLL Mar 21, 2017 @ 3:26pm 
Originally posted by Nakia:
Winter is a good time for collecting building materias, hunting, fishing, mining, building and terraforming.

Lol, if you do all that in the winter then what do you do in all the spring-summer-autumn months (besides tending fields/orchards and gathering roots/herbs all of which require only a small number of workers)?

I for one find it difficult to terraform and/or build when theres snow for example. The snow brightness, especially when up close and terraforming, is too much (hopefully that gets fixed, as well as too dark nights) making it difficult to see what you want to do, its just one bright white area without shades/shadows/details, its like mountain snow sickness in the eyes. And then building is unconvenient when theres snow because its hard to see the roads (especially unpaved ones) which i use as visual markers to place buildings, since after snap-to-grid removal.

Then, one could also argue that collecting materials/food is more efficient and quick in non-winter months as villagers dont need to get warm, carry fuel, get clothes and eat as much, heck i wouldnt even be surprised if walking on an un-snowed (paved) road is a milisecond faster than walking on a snowed one. The villagers concentrate on their tasks and only stop to eat or booze once in a while.
Nakia Mar 21, 2017 @ 4:37pm 
Depends on how many villagers you ned to feed, cloth, house, make tools for. Play style differs for individual gamers. I set up my terraforming before the snow sets in put it on pause and when it is too cold for farming or gathering then the workers can do that plus mining or gathering building materials. I try to plan my village, put down building footprints on pause where possible. Once winter hits there is plenty to do. Once the warmer weather comes again there is plenty to do. My villagers work hard and desere a little recreation. Wish we had some for them.
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Date Posted: Mar 13, 2017 @ 5:06pm
Posts: 13