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If building more than one new house, you can pause the construction of one of the houses, and then restart as appropriate, so they both finish construction at about the same time.
All you have to is when you're relocating or upgrading houses (which makes the residents temporarily homeless until upgrade is complete) - do it in warm weather. Late spring and summer months, with temeperature above 15 degrees i would say.
The deconstruction and new construction (or an upgrade) started in the morning, should be done by nightfall if you allocate enough villagers for resource-carrying and building. So no they wont freeze because its day and warm outside, and no they wont starve because (de)construction/upgrade should be done within a day.
So destroy the houses by mid-morning, make the homeless useful in the meantime, and start constructing by late morning. The houses should be done by nightfall and the homeless should occupy the new empty houses.
Beware though that in case you have other houses elsewhere which you dont want to touch but which do have empty spaces, the homeless will try occupying those. So if you dont want extra new villagers in new houses but rather only want to relocate some old villagers to new houses, then make sure sure that the houses you dont want to touch/relocate are pretty much full. This will make sure that the homeless waiting for relocation will mostly occupy new houses rather than filling up old houses and new houses making new residents.
Nevertheless, IMO this solution is a bit ugly. Feels like a hack. I think the hostel should serve somehow as an intermediate house. At least I understood is this way.
It does, but it is quite expensive in terms of materials en the amount of space that it needs.
And since it is not permanent housing, as the village expands one might want to free up that space to use it for more important buildings, so that you have to make that investment multiple times.
If you only care about cost to build shacks are your best bet followed by small houses If you care most about density and per person fuel consumption then hostels are the way to go. If you want the absolute highest chance of pregnancy go with an upgraded house. Genereally, unles you're going for a look, upgrades don't gain you much. Aesthetics aside, which is important is probably going to vary buy where you are in the game and on the map and the nature of the map as well as persona play styles.
https://docs.google.com/spreadsheets/d/1oAO1yTBmQw5GiPICDv3gRKVfZKJrRGL88Vi-hdfJ0iA/pubhtml?gid=0&single=true
I do agree that it would be good to have some sort of temporary housing for folks displaced by buildings or disasters, but I'd rather see the overlarge tavern used that way rather than hostels. As the stand hostels have their uses, it's just a late game one.
What does pregnancy chance mean? Per year? Per season? Per day?
Last I checked, it was per attempt to get someone pregnant. The game has a timeout for that (something like age of citizen * very large number, in ticks), and whenever that timeout is reached, it rolls the dice again. This is in the worker_surviveUpdate function.
You can modify the pregnancy chance for each kind of building, if you want to. It's just one number to change.
Lol, if you do all that in the winter then what do you do in all the spring-summer-autumn months (besides tending fields/orchards and gathering roots/herbs all of which require only a small number of workers)?
I for one find it difficult to terraform and/or build when theres snow for example. The snow brightness, especially when up close and terraforming, is too much (hopefully that gets fixed, as well as too dark nights) making it difficult to see what you want to do, its just one bright white area without shades/shadows/details, its like mountain snow sickness in the eyes. And then building is unconvenient when theres snow because its hard to see the roads (especially unpaved ones) which i use as visual markers to place buildings, since after snap-to-grid removal.
Then, one could also argue that collecting materials/food is more efficient and quick in non-winter months as villagers dont need to get warm, carry fuel, get clothes and eat as much, heck i wouldnt even be surprised if walking on an un-snowed (paved) road is a milisecond faster than walking on a snowed one. The villagers concentrate on their tasks and only stop to eat or booze once in a while.