Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Tormunda Feb 3, 2017 @ 4:39pm
Walls - Pointless!
There can only be 2 real uses for walls in this game.
1) Keeping out animals.
- Fail: The animals just wander in through the open gates!
- Fix: Either make it so that animals cannot pass through the gate block or allow us to place gate guards on the gates to kill off any animal that tries to enter.

2) Extra ways to block villager pathfinding.
- Fail: The walls do not join up at the corners. You cannot make a right angle in the pallisade as there are huge gaps and the villagers just path through them.
- Fix: Please re-do your graphics so that the walls join up on corners, blocking any pathfinding.
(This has been solved - As explained below - the pillars are supposed to be placed in the corners - making a solid wall). - thx 'Doh!'


Otherwise, they are just a waste of asset memory that could be spent on something else!
Last edited by Tormunda; Feb 5, 2017 @ 2:05am
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Showing 1-9 of 9 comments
Doh! Feb 3, 2017 @ 5:51pm 
Originally posted by Tormunda:
...The walls do not join up at the corners...

When you want a right angle with walls, I think they designed them so that meet at a pillar. At least that's what I found with the wooden walls and wooden pillars (I assume the same is true with stone). Villagers will not get through a corner made with a pillar.

Originally posted by Tormunda:
...make it so that animals cannot pass through the gate block...

I like this idea. The gate doesn't actually have to close, the game could just behave as though a shut gate were in place.
Last edited by Doh!; Feb 3, 2017 @ 5:55pm
Ddoge Feb 3, 2017 @ 8:02pm 
Make Forest Village great again
Vane Feb 4, 2017 @ 12:50am 
Originally posted by Tormunda:
There can only be 2 real uses for walls in this game.
1) Keeping out animals.
- Fail: The animals just wander in through the open gates!
- Fix: Either make it so that animals cannot pass through the gate block or allow us to place gate guards on the gates to kill off any animal that tries to enter.

2) Extra ways to block villager pathfinding.
- Fail: The walls do not join up at the corners. You cannot make a right angle in the pallisade as there are huge gaps and the villagers just path through them.
- Fix: Please re-do your graphics so that the walls join up on corners, blocking any pathfinding.


Otherwise, they are just a waste of asset memory that could be spent on something else!
That's what I've been telling Trump!
Tormunda Feb 4, 2017 @ 2:23am 
Originally posted by Doh!:
Originally posted by Tormunda:
...The walls do not join up at the corners...
When you want a right angle with walls, I think they designed them so that meet at a pillar. At least that's what I found with the wooden walls and wooden pillars (I assume the same is true with stone). Villagers will not get through a corner made with a pillar.

Ah very well spotted. At least I can make them semi-useful now :)
Nakia Feb 4, 2017 @ 3:52am 
I find them somewhat useful in that you put hunters near the gates nad that will keep the animals out of the village. I also build a sort of earth wall so no wood or stone is wasted..
Tormunda Feb 4, 2017 @ 6:26am 
Originally posted by Nakia:
I find them somewhat useful in that you put hunters near the gates nad that will keep the animals out of the village. I also build a sort of earth wall so no wood or stone is wasted..

This would be true until you end up with more hides than the amount you wish to store. Then the hunters just ignore the bears, deer, foxes etc and they wander in to the village.

However, I guess this is more than the wall problem now. If the hunters would continue to kill the animals and not make hides, then they would still keep the town clear.

I still think that not allowing animals to path through the gate block would do the trick.
Nakia Feb 4, 2017 @ 11:04am 
Originally posted by Tormunda:
Originally posted by Nakia:
I find them somewhat useful in that you put hunters near the gates nad that will keep the animals out of the village. I also build a sort of earth wall so no wood or stone is wasted..

This would be true until you end up with more hides than the amount you wish to store. Then the hunters just ignore the bears, deer, foxes etc and they wander in to the village.

However, I guess this is more than the wall problem now. If the hunters would continue to kill the animals and not make hides, then they would still keep the town clear.

I still think that not allowing animals to path through the gate block would do the trick.

True that a gate would be best but we do have a couple of other options.
1) Build a barn near the entrance and hunters.
2) Mods. Even if the devs never fix the problem to our staifaction the games is already modable and there are several mods avaiable to fix the or at least help aleviate the problem.
Vane Feb 4, 2017 @ 2:34pm 
Originally posted by Tormunda:
Originally posted by Nakia:
I find them somewhat useful in that you put hunters near the gates nad that will keep the animals out of the village. I also build a sort of earth wall so no wood or stone is wasted..

This would be true until you end up with more hides than the amount you wish to store. Then the hunters just ignore the bears, deer, foxes etc and they wander in to the village.

However, I guess this is more than the wall problem now. If the hunters would continue to kill the animals and not make hides, then they would still keep the town clear.

I still think that not allowing animals to path through the gate block would do the trick.
I've decimated the animal population on my land.
cstoneburner Feb 4, 2017 @ 4:15pm 
This is why they need a greater level of realism built in. Less leather for clothing (it wasn't used THAT much), leather and meat provided by all animals except birds and fish and trading. It sounds like we will at least get the latter in game and the other is very easily modable (so easily that it's a bit frustrating they don't just take five minutes and do it in the base game.)
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Date Posted: Feb 3, 2017 @ 4:39pm
Posts: 9