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I have a rather awkward problem with my game and I need some help. Basically, I have a fairly large and upgraded kingdom now, cleared the left side portal, expanded a lot in that direction and have a lot of farms. However, I still have dire money problems because of all the farmers I recruit, only three of them actually work their fields. I currently have 4 or 5 farmers just idling around my castle despite the fact that I have several empty fields inside my walls - even some of my farmhouses are completely empty.
Is this a bug or am I missing something?
edit:
I tried saving and quitting, but that only caused all of the idle farmers but one to vanish. I checked if they were gone to work in the fields, but the only ones working are the same three farmers from earlier. Recruiting new farmers leads to the same old problem. Saving and Quitting AGAIN after that yields no change at all, the farmers still hang around a castle, trotting around not giving a damn.
Are the farms tier two.
Are they spaced away from walls to allow all fields to be worked.
Most of the farms are tier two - the mill houses.
There seems to be plenty of space around the farms, I can see lots of these spatula symbols, it´s just that no one is going there.
Do these screens tell you anything? You can see the idling farmers as well as some of the empty fields, as well as one of the three farmers who actually does work.
http://steamcommunity.com/sharedfiles/filedetails/?id=749321069
http://steamcommunity.com/sharedfiles/filedetails/?id=749321133
http://steamcommunity.com/sharedfiles/filedetails/?id=749321183
http://steamcommunity.com/sharedfiles/filedetails/?id=749321237
I can see that, when I hire farmers but dont provide them with fields, that there is a reason they put their scythes down after a certain time of inactivity. But waiting in their upgraded farm houses, surrounded by workable fields, for the blood moon to end should NOT count as inactivity in this regard.
sometime happend to me if i got so many farmer stack at town during night & bloodM
So they can get employeed as archers or workers.
I had a lot of farmers, but also more than enough farms to support them all. They all threw their scythes away during the "long night".
The only solution is to expand both ways (especially the big portal side) so it takes less time for the enemy to reach your walls. On the other hand it can be very problematic sometimes - no suitable wall/tower combination for a long distance.
It's all fault of the trappers - they fly too slow and BM won't end until they are dead or come back. Devs - make'em faster!
Not even those. While the flyers are annoyingly slow in that regard, usually I have killed the last of them by noon, which would make at least or half a day of work. But the real problem are the regular greed, who barely reach my wall when it´s almost morning, and then take the whole day to run back to the portal when the sun rises. I´m actually looking forward to blood moons, because they´re the only times enemies don´t return on daytime, so I can properly kill them all and have a "true" day. This, combined with the fact that farmers dump their scythes, killed my late-game economy with no proper reason and no way to recover (as winter just started). And it´s not like I haven´t expanded towards the portal quite a fair bit.
Wanted to continue further but it looks like there's nothing more - waves will be longer and more of them untill they just won't stop. Need better endgame.