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I'd only change the apparent roaming tendency of them. Lost a Tide when he went for a walk during an attack to the wall (walked to the other side!!), baker tried too in another game but managed to stop her. And I had a new Tide in another island brought from the previous one, near the campfire. A couple of days later, he was nowhere to be found!
More knights also means more downgraded archers that won't hunt.
It's only bad because knights are bad. Fix the knight ai to be less horrible at defending and that'll make knight towers more valuable.
The baker is great but you never need more than 1 bakery.
It might as well be a one-time upgrade to your castle.
Maybe its functinality can be changed to spawn peasants off-screen instead of attracting them so building more than 1 bakery is sensible.
The ballista is the only thing you'd want to build multiple of.
It's a straight upgrade to archer towers since it also frees 9 gold worth of archers up and only eats 1 4 gold easily replacable engineer so if you get overrun and need money, the empty towers won't suck all your archers up and prevent them from hunting or defending and solves all the problems that building multiple towers had.
There's one thing great with knights you may have underestimated is that "it ensures" a few archers stand on that side to defend it (as you may have noticed units are free to leave a side for another). Before getting into my boat i always create knights on the other side for that very purpose.
I'm 200% for a castle upgrade instead of a NPC creating a bakery. I read a few people had bugs having more than 2 (which you don't realy need).
When you save+quit there's occasionaly weird hermits behaviour, i even lost 2 of them (gone from the map, and yeah they were at safe locations). I should maybe report this bug.
I like the idea of the bakery being an upgrade to the keep, and not a find this npc. You could all so make it so you half to upgrade the walls/towers one more time to get the bakery, so it's more balanced and not an easy way to get people to your keep.
wow, scratch that, saving and quitting only worked once... its not working again
The Ballista is massively OP, especially if you get two of them in close proximity to each other.
[edit] Personally i've no idea what we're meant to do with the dog.