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The Hermit of Tide is the ballista hermit.
The Hermit of Valor is the knight hermit.
The Hermit of Baking is the baker hermit.
Before I say anything else, I will say that the knight hermit is pretty niche and the least generally useful of the hermits, but he does have his uses for sure.
On defence, I have admittedly seen the knights retreat when they really could have won if they stayed. Honestly though, most of the time that I have seen them retreat, it has been a smart move. Staying and fighting when 3 giants are about to smash down your wall is not a good idea, and I really wish that your hunters would retreat with the knights.
The real virtue of the knight hermit has nothing to do with defense though. It about offense man. If you have 6 knights and a full complement of buffed archers on a side, you can *really* break things. On this board, I wrote a post called "Day C the Easy Way". In that run, I used my knights to smash the cliff portal repeatedly so they could never hit me with a blood moon again.
The aim of Kingdom NL is to build the boat. To this end, you need to (1) build a defense capable of keeping the Greeds at bay while you build the boat. You also need to (2) allow the ship to travel to the jetty, which is done by clearing portals on that side.
Knights are next to useless for (1). They don't shoot at Greeds - they can only kill them in melee. So they might be useful if your wall falls down, right? No, because they run away. Good for keeping some archers alive - but not enough - while the rest could have done with some support: including that catapult, which is basically your main damage doer (especially early game) unless you have ballistae or the archer shrine. If the Greeds destroy the wall while your Knight runs away, does the Knight stand and cover the retreat of his archer retainers? No, he runs first and is always last to get picked off by any Greeds. The Knight doesn't even stop when he reaches the final walls before your castle/encampment/whatever. He'll just keep running past the shops and the castle to the wall on the other side of the map. He'll keep running and running when he could have stopped and killed off some Greeds - his archers run too, they don't stop to shoot at the oncoming Greeds.
The main reason for the Knight's existence is (2). They attack portals and act like mini-portable walls which guard your archers while they demolish the portal. However, I have never needed more than 2 knights, and I am certain I can destroy every portal with one knight only (although filled with max gold). Portal defences are actually ♥♥♥♥, and the main problem is the retaliation blood moon, not the Greeds coming out of the portal. I managed to destroy a giant Greed with 2 knights and their archer retainers and as soon as the Greed was close enough for the knights to hit, it died (my armoured horse may have played a part as well, but I dont think it did since there wasn't the flash). I had the archer shrine activated but I'm still not sure how I managed to kill a giant Greed basically instantly. My only other explanation is that knights are OP against individual Greeds (not so good against masses) but since they never actually get to fight Greeds (they're programmed to run) you don't get to see them doing this.
Thus, you need 0 knights for (1) and 1 or 2 knights for (2). Thus you don't even need extra knights. You may want to bring 3 knights on a boat with you for the 4 extra archers rather than 2, but this is easily done without the hermit, since you can just bring 2 knights from your first island, then recruit 2 on the jetty side on your next island.
Therefore the hermit of valour is useless.