Kingdom: New Lands

Kingdom: New Lands

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Smash3410 Sep 30, 2016 @ 4:35am
kingdom new lands, hermit of valor
I love kingdom new lands as a game, all in all the 'new lands' part gives it some more depth but am i the only of who feels like the hermit of valor needs something more to it. The hermits are great in this game like:
hermit of tide: getting more recruits
hermit of (something i forgot): gives you the powerful ballista
and last and possibly least the hermit of valor, i feel like getting extra knights is good but when ever the wall you just built gets one block taken of he takes his archers away from the battle and i find myself loosing a wall just becaue the knights left when they could easily defeat the bad guys. My other point is if you have the hermit of valor and get more knights, you can only take a certin number (3 to be exact) on the boat with you to the next land so getting more is kind of a waist. i think a good adition to the hermit of valor is to maybe get the knights a hores or something from the horse feilds because if you get the bear for example then your not gonna use the horse as a mount so i think the horsesare kind of wasted.

If you think the same then i would love to hear about it: If you think differently then I would love to hear your thoughts and ideas about this hermit or other unlocks in kingdom new lands. =)
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Showing 1-5 of 5 comments
You've got the names all wrong.

The Hermit of Tide is the ballista hermit.
The Hermit of Valor is the knight hermit.
The Hermit of Baking is the baker hermit.

Before I say anything else, I will say that the knight hermit is pretty niche and the least generally useful of the hermits, but he does have his uses for sure.

On defence, I have admittedly seen the knights retreat when they really could have won if they stayed. Honestly though, most of the time that I have seen them retreat, it has been a smart move. Staying and fighting when 3 giants are about to smash down your wall is not a good idea, and I really wish that your hunters would retreat with the knights.

The real virtue of the knight hermit has nothing to do with defense though. It about offense man. If you have 6 knights and a full complement of buffed archers on a side, you can *really* break things. On this board, I wrote a post called "Day C the Easy Way". In that run, I used my knights to smash the cliff portal repeatedly so they could never hit me with a blood moon again.
Smash3410 Oct 2, 2016 @ 7:59pm 
thanks for the reply, yeah i think the hermit is good for attacking the portales
CW3D Oct 3, 2016 @ 5:37am 
I dont need the Hermit Valor and never had to get him to build, i just get the previous knights from my previous island and once i got to the Castle i was able to recruit 2 more knights on the side that i chose, so then i will have 4 knights on one side (or 3, depends on what i feel like), then i get to take 3 knights to the next island. Its i nice setup :3
Yang Oct 3, 2016 @ 12:12pm 
I think you have merely come to a conclusion which I have too, except you seem to not accept it: extra knights is not good. They are overrated.

The aim of Kingdom NL is to build the boat. To this end, you need to (1) build a defense capable of keeping the Greeds at bay while you build the boat. You also need to (2) allow the ship to travel to the jetty, which is done by clearing portals on that side.

Knights are next to useless for (1). They don't shoot at Greeds - they can only kill them in melee. So they might be useful if your wall falls down, right? No, because they run away. Good for keeping some archers alive - but not enough - while the rest could have done with some support: including that catapult, which is basically your main damage doer (especially early game) unless you have ballistae or the archer shrine. If the Greeds destroy the wall while your Knight runs away, does the Knight stand and cover the retreat of his archer retainers? No, he runs first and is always last to get picked off by any Greeds. The Knight doesn't even stop when he reaches the final walls before your castle/encampment/whatever. He'll just keep running past the shops and the castle to the wall on the other side of the map. He'll keep running and running when he could have stopped and killed off some Greeds - his archers run too, they don't stop to shoot at the oncoming Greeds.

The main reason for the Knight's existence is (2). They attack portals and act like mini-portable walls which guard your archers while they demolish the portal. However, I have never needed more than 2 knights, and I am certain I can destroy every portal with one knight only (although filled with max gold). Portal defences are actually ♥♥♥♥, and the main problem is the retaliation blood moon, not the Greeds coming out of the portal. I managed to destroy a giant Greed with 2 knights and their archer retainers and as soon as the Greed was close enough for the knights to hit, it died (my armoured horse may have played a part as well, but I dont think it did since there wasn't the flash). I had the archer shrine activated but I'm still not sure how I managed to kill a giant Greed basically instantly. My only other explanation is that knights are OP against individual Greeds (not so good against masses) but since they never actually get to fight Greeds (they're programmed to run) you don't get to see them doing this.

Thus, you need 0 knights for (1) and 1 or 2 knights for (2). Thus you don't even need extra knights. You may want to bring 3 knights on a boat with you for the 4 extra archers rather than 2, but this is easily done without the hermit, since you can just bring 2 knights from your first island, then recruit 2 on the jetty side on your next island.

Therefore the hermit of valour is useless.
Last edited by Yang; Oct 3, 2016 @ 12:14pm
Smash3410 Oct 3, 2016 @ 11:22pm 
yeah your conclusion is pretty spot on
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Date Posted: Sep 30, 2016 @ 4:35am
Posts: 5