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1. Portal attacks - even though the archers do all the portal damage, they wouldn't be able to do so without a protection from the spawned greeds which knight provides
2. Protection during a hasty fallback - when knight and his entourage are retreating from a crumbling wall, the knight usually runs last, and I've seen him block and kill a greed or two, as they tried to lunge at the fleeing archers. Sometimes the knight lost a coin doing that, often not.
I would say knights are far from useless, you just have to know how they behave, and prioritize spending money on them accordingly - only train one when you have enough free hunters on that side, so that your bunny-holocaust can continue after some hunters are recruited by the knight, give two or three coins before a portal attack.
Edited: typos
The only way to make them useful is to pay for the knight shrine since then they attack through the wall and suddenly become the best thing since sliced bread.
1) The means through which you destroy the portals (and thus push the game to completion)
2) The means to reserve some of your archers for defending a specific side of your base (if you know this is happening you can plan around it)
Be sure you feed them gold before they do anything -- 5 to 7 gold...I forget the exact number. It buffs their defenses so they can take more hits. They're a lot more useful then.