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Tall Grass/Reeds is where rabbits spawn from, which means a easy source of money and quick source of money. So if you don't see any tall grass in your field touching your walls, then I recommend cutting down some trees.
I've noticed archers stop at the first gap where there is no potential Tall Grass to hunt rabbits in. So if there is a forest in between then the rabbits will spawn in that 1 safe area and prevent you from getting gold, as there seems to be a max limit of rabbits allowed on any map.
it is just a shame that the hunter will not go far from the wall, though replacing the grass with farm land might be a sign to move the wall.
1.1. Rabbits
A rabbit only needs 1 hit to dye and drops 1 coin. They're not aware of danger. They spawn from the tall grass (bushes) which only grow in grass (no forest) and outside the walls. So if you have a large grass field, full of bushes and rabbits and if you build a wall after this field, all bushes will disappear and no rabbits will ever spawn there anymore.
Archers love to chase rabbits. If you prepare a field too extensive (larger than 3 screens distance), they may be caught by greeds at nightfall. So limit the field size by leaving trees uncut.
1.2. Deers
A deer needs 3 shots to be killed and drops 3 coins.They run away from you and from archers. They spawn in forests. Forest is every place between 2 or more trees, where you cannot find grass to feed your mount, and which is minimally large enough to create a darker environment even during the day.
There are basically to strategies for hunting them:
1.2.1. Outer-Wall facing the Jungle
Here your limit wall is just very near to a forest's edge. The archers will enter very shyly into the wood, killing only occasional deers coming to where they are. As deers need 3 successful shots to die, as they run every time they get hit, and as the archers won't chase them, you can imagine how hard is to make money this way.
1.2.2. Forest inside the walls
Here you have to leave the campfire, find a forest, pass this forest, and find a patch of grass where you can either build a wall or deforest until you get the spot to build the wall, always leaving a considerable wood land inside your walls. It's easier to do this in the first 3 days where only 2 greedlings will come from the portal(s) (you give them 2 coins); or after each blood moon, as you'll have one night without monster's wave. At the early-game is much more simple as you don't need to upgrade your new wall several times, and you don't have to wait a slow catapult to feel safe. With this layout archers will run through the entire forest, killing deers and collecting the coins. This is how I completed the achievement "On the Fourth Day We Had a Feast", having killed 20 deers before the 5th day.
2.1. Water Well
The farmers will spend time walking from the village's campfire to the field at the morning and to go back at nightfall. If it is build outside the walls, it must be near (1,5 screen distance maximum) the outer wall, as farmers won't run fast enough to scape the greedlings.
2.2. Mill House
The farmers will rest at the farmland during night-time. This will spare the walking time to/from the campfire, increasing production. It should be built inside the walls.
Each farmland allows farmers to cultivate 6 plots. One farmer in one plot. Building towers and walls near the farmland may reduce the number of possible plots. Each plot will produce 6 coins after a day of work. So a Mill House with 6 farmers will cost 41 coins and may produce around 36 coins a day.
Sory for my rudimentary english.