Kingdom: New Lands

Kingdom: New Lands

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DaveKap Jan 9, 2017 @ 10:25pm
Why do archers run across the island back and forth?
Can someone explain why archers seem to sometimes not stay still at the furthest posts and instead run back and forth across the island? This kind of behavior is really screwing me over and I'd like to get a grasp on why it's happening.
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Showing 1-13 of 13 comments
spacemanmillion Jan 9, 2017 @ 11:29pm 
They are going to hunt rabbits.. there is no protection tonight. :kgreed:
DaveKap Jan 9, 2017 @ 11:42pm 
Originally posted by 소🅼🅸🅽🅰:
They are going to hunt rabbits.. there is no protection tonight. :kgreed:
Er, let me clarify. They'll go from being at the eastern post to the western post. They just switch back and forth, running across the entire kingdom. There are rabbits to hunt on both sides already, so I don't think it's just to find more rabbits.
IAmSquidget Jan 10, 2017 @ 7:50pm 
I kind of like that archers cross the map. It helps them keep the sides balanced, and it makes it easy to pick up opportunity coins when I'm in town. (It suits my playstyle since I use the Baker a lot.)
jabberwok Jan 14, 2017 @ 11:38pm 
This was mentioned before, and I think it had something to do with the way the game assigns tasks each day. Like an archer on the West side might get assigned a hunting or guarding task on the other side. That's my limited understanding of it.

I don't think there is much you can do about it, other than try not to make your kingdom too large. It seems to happen to me when I have a crap-ton of archers.
DaveKap Jan 15, 2017 @ 3:40pm 
Originally posted by jabberwok:
This was mentioned before, and I think it had something to do with the way the game assigns tasks each day. Like an archer on the West side might get assigned a hunting or guarding task on the other side. That's my limited understanding of it.

I don't think there is much you can do about it, other than try not to make your kingdom too large. It seems to happen to me when I have a crap-ton of archers.
Yeah, I managed to get all the perks and finish the final island by just rushing the dock-side and leaving a group to defend the opposite side. I just love making stupid-large kingdoms instead but that is to my detriment in this game.
jabberwok Jan 15, 2017 @ 11:51pm 
Originally posted by DaveKap:
Originally posted by jabberwok:
This was mentioned before, and I think it had something to do with the way the game assigns tasks each day. Like an archer on the West side might get assigned a hunting or guarding task on the other side. That's my limited understanding of it.

I don't think there is much you can do about it, other than try not to make your kingdom too large. It seems to happen to me when I have a crap-ton of archers.
Yeah, I managed to get all the perks and finish the final island by just rushing the dock-side and leaving a group to defend the opposite side. I just love making stupid-large kingdoms instead but that is to my detriment in this game.

Yeah, me too, but I find large kingdoms extremely tedious to navigate. On top of all the other reasons not to expand, I took to being more strategic about it. It would still be nice if they addressed this, though I will say that it makes the kingdom feel less stagnant when you have these platoons of archers looking busy. And I honestly don't think it has affected my long-term survival chances so far.
Gameinatrix Jan 16, 2017 @ 12:53pm 
All of my archers, well a good portion of them, tend to stay to one side. Which annoys the heack out of me because it's most often NOT the side being attacked. I would like to have the ability to at least assign them a side. OR call out to them to come to a side if we're being attacked.
jabberwok Jan 16, 2017 @ 9:40pm 
Originally posted by Gameinatrix:
All of my archers, well a good portion of them, tend to stay to one side. Which annoys the heack out of me because it's most often NOT the side being attacked. I would like to have the ability to at least assign them a side. OR call out to them to come to a side if we're being attacked.

Hmm, the sides should be at least roughly equal, I think, not sure why that is happening. The only thing I can think of is that you might have more knights on one side. Knights will recruit archers regardless of which side they are on. If you want to even things out, try adding more knights to the side that has fewer archers. Archers supporting a knight won't hunt, though.
Last edited by jabberwok; Jan 16, 2017 @ 9:41pm
DaveKap Jan 16, 2017 @ 10:54pm 
Originally posted by jabberwok:
Originally posted by Gameinatrix:
All of my archers, well a good portion of them, tend to stay to one side. Which annoys the heack out of me because it's most often NOT the side being attacked. I would like to have the ability to at least assign them a side. OR call out to them to come to a side if we're being attacked.

Hmm, the sides should be at least roughly equal, I think, not sure why that is happening. The only thing I can think of is that you might have more knights on one side. Knights will recruit archers regardless of which side they are on. If you want to even things out, try adding more knights to the side that has fewer archers. Archers supporting a knight won't hunt, though.
This was occurring when there were 3 knights on both sides and an excess of free range archers. All the knights were fully recruited, thus the question.
Raw Fury  [developer] Jan 18, 2017 @ 9:58am 
Cardio is v. important for your health.
DaveKap Jan 18, 2017 @ 10:24am 
Originally posted by Raw Fury:
Cardio is v. important for your health.
So it's either a bug that won't get fixed or it's a balancing feature. Thanks. ;)
Raw Fury  [developer] Jan 23, 2017 @ 12:53am 
Originally posted by DaveKap:
Originally posted by Raw Fury:
Cardio is v. important for your health.
So it's either a bug that won't get fixed or it's a balancing feature. Thanks. ;)
Hah naw thanks for pointing it out. We'll look into it :)
DaveKap Jan 23, 2017 @ 2:54am 
Originally posted by Raw Fury:
Originally posted by DaveKap:
So it's either a bug that won't get fixed or it's a balancing feature. Thanks. ;)
Hah naw thanks for pointing it out. We'll look into it :)
Hope it's reproducable! I haven't tried building a giant kingdom since that one so I don't know if it was a random bug or not.
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Date Posted: Jan 9, 2017 @ 10:25pm
Posts: 13