Kingdom: New Lands

Kingdom: New Lands

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patrickjupe Jan 22, 2017 @ 10:05am
A way to cancel a task?
Hey this game is great in so many way....except for endless winters but that is discussed in another topic. However, I would like to see a way to cancel a task you just assigned. To often more so when you are next to a little village to recruit people I will try to drop a coin near the village to get a new peasant and accidentaly will drop it on the tree near the village. It may be the last village i have or the one nearest my settlement and I didn't mean to do it but its too late the tree is marked with an X now. I wish I could go over to the tree and push down or up to cancel that task and get my coin back....or not get the coin back but be able to cancel the task. Same goes for buildings. Some times you get a bit to excited and start a building only to realize the sun is setting.....:S
Last edited by patrickjupe; Jan 22, 2017 @ 10:06am
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Showing 1-7 of 7 comments
Pyrö.L Jan 22, 2017 @ 10:19am 
"Yup, that's part of the gameplay. Your choices matter and you'll have to be mindful with the next playthrough." Said by Raw Fury Games in this post. https://steamcommunity.com/app/496300/discussions/1/154644045360125305/
patrickjupe Jan 22, 2017 @ 9:03pm 
I never said to remove something when i start to build it but it is annoying when you intend to drop a coin for a villager to recruit and then you ended up accidently bulldozing a tree you never intended to chop down. If something isn't built yet then I expect to be able to change my mind. And Yah it is annoying when you have played for three island and you just accidently got rid of the only village of the island and now cant recruit more people because of a slight accident at dropping a coin intended for a peasant but then you are cutting a tree down. Once something is built or being built fine. I am just talking about reducing an issue when you slip your finger on the wrong button at the wrong time. If that is making gameplay more challenging then gameplay has gone the wrong way to challenge people in my opinion. This game isn't that challenging its just annoying when you have put a lot of time into a game and then from one slip where even as you push the button you realize what you have done and are jumping up and down wishing you could just stop that guy from cutting said marked tree before a builder has even started to walk to where you are building it. I dont need developers or random people who think they know good game play to tell me what I consider good in a game. I am making a suggestion. I expect developers to listen or they can have one less person buying there games. If I work in retail or customer service and tell people "that is how it is sorry no additive or substitutions and you will buy this model only" then you lose customers and clients. So then I guess I can say good bye to this game and games created by Raw Furry Games. if developers know better then there customers or if gamers are so disinfranchised with games and gameplay that they need a game that pulls these kind of tricks to force you to start at the begging to make the game more "challenging".....its doesn't it just makes it annoying and a game I don't want to play anymore. I guess they can just rely on the super hardcore gamers instead of gamers who like to have a bit of fun playing a game from time to time.

I was around back in the Atari ST and Niintendo days. I know what its like to play games without being able saving or going back. Kings Quest 4 was near impossible to beat so was Black Cauldron cause you would almost die always from the crocodiles or the henchmen or climbing the cliffs. I spent years trying to beat those game when I couldn't save and had to start again every time you made the slightest. When i played them on newer systems they were way to easy. These aren't those days I expect gameplay to rely on good gameplay and not simple tricks to make a game challenging. To be able to cancel a command before anyone has every started work on said command dosn't effect the gameplay of the game it just prevents an annoying situation from constantly arising. I have no problem with no saving but I do hope I can stop my builder from chopping that one tree I never intended him to cut! It was a mistake and one i never intended to do. Maybe because I grew up with games where you could never save or go backwards in a level that I do find these kind of 1980's "problems" annoying and not part of gameplay.
Pyrö.L Jan 23, 2017 @ 2:22am 
Well, even though I've only experienced something similar like this once playing Kingdom, and I fixed that problem by using Alt+F4. I never stated in anyway I agreed with Raw Fury Games. I was just answering your question. I do agree with the "cancel an action" implementation.
{ Filet } Nov 26, 2017 @ 9:35am 
Originally posted by Pyrö.L:
"Yup, that's part of the gameplay. Your choices matter and you'll have to be mindful with the next playthrough." Said by Raw Fury Games in this post. https://steamcommunity.com/app/496300/discussions/1/154644045360125305/

So basically if you want to pay a knight and there's a little pile of dirt you didn't see you've just scrapped your next week of gameplay.

Such ♥♥♥♥♥♥, caustic design.
Owmince Nov 26, 2017 @ 3:22pm 
Last edited by Owmince; Nov 26, 2017 @ 3:44pm
DesTut Apr 11, 2020 @ 1:48pm 
the argument "its part of the gameplay. make your decisions wisely" doesn't apply in cancelling. because most of the time you simply misclick and a "misclick" is not a decision.
B Apr 11, 2020 @ 3:08pm 
Originally posted by DesTut:
the argument "its part of the gameplay. make your decisions wisely" doesn't apply in cancelling. because most of the time you simply misclick and a "misclick" is not a decision.
Just alt f4 and start the day again, it's really a non-issue. I know most people won't put hours and hours into the game but after a while you don't make them silly mistakes.

The very simplistic aspect of the game is part of its charm. Somethings have to be sacrificed, I'm happy with that.
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