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I was around back in the Atari ST and Niintendo days. I know what its like to play games without being able saving or going back. Kings Quest 4 was near impossible to beat so was Black Cauldron cause you would almost die always from the crocodiles or the henchmen or climbing the cliffs. I spent years trying to beat those game when I couldn't save and had to start again every time you made the slightest. When i played them on newer systems they were way to easy. These aren't those days I expect gameplay to rely on good gameplay and not simple tricks to make a game challenging. To be able to cancel a command before anyone has every started work on said command dosn't effect the gameplay of the game it just prevents an annoying situation from constantly arising. I have no problem with no saving but I do hope I can stop my builder from chopping that one tree I never intended him to cut! It was a mistake and one i never intended to do. Maybe because I grew up with games where you could never save or go backwards in a level that I do find these kind of 1980's "problems" annoying and not part of gameplay.
So basically if you want to pay a knight and there's a little pile of dirt you didn't see you've just scrapped your next week of gameplay.
Such ♥♥♥♥♥♥, caustic design.
The very simplistic aspect of the game is part of its charm. Somethings have to be sacrificed, I'm happy with that.