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You can scout for the next grass patch after the forest containing the merchant settlement. If (and only if) there is no portal until this grass patch, you can try to start deforesting from this far grass patch. This will create a situation where you can expand the walls of your kingdom beyond the merchant camp, integrating his camp as part of your kingdom.
If there is a portal before the open grass, you can not send builders there to deforest, because even during the day, when the portal is inactive, they won't approach the portal. In this case you must destroy the merchant camp to save your game.
If there is no portal, your builders will need to walk a bit far from the town. To complete all the process (cut trees, wait for the space to clear, cut more trees, wait more, find a spot to build a wall, build the wall, and wait for the archers to join the new wall), you'll need more than one day.
It's only possible to do this the day after a blood moon, when you'll have a night free from incoming attacks. So even before the dawn after the blood moon invasion, you should run for the far grass patch and command the builder to cut the trees.
* I say it is a risky process because you have no experience on doing so. But I do this on almost every island, as I never destroy vagrant camps.
And if you want to feel free from this frustration of destroying vagrant camps and merchant settlements, it's better to learn how to expand starting from a far grass patch. ;)
Good look.
Remember to visit our wiki about the game[kingdomthegame.wikia.com].