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I alluded that a single 40mm grenade round is good. I'm extra happy if you can choose between a thrown grenade and an extra 40mm round on your vest (as was suggested), but one round is good enough. If you do choose to add another 40mm round instead of having a hand grenade, then close range grenades are no longer an option for you. This is the case because the 40mm grenade needs to travel at least ~50 feet before arming itself, whereas the thrown grenade is still good to throw into a room or around a corner. Therefore, there is still some balance with choosing between a hand grenade and an extra 40mm round. Maybe even force two 40mm rounds (with the second one replacing the first explosive slot on the loadout) and not have the option to choose the hand grenade, with the caveat that the second 40mm round must be something non lethal, such as CS gas, smoke, emp, or stun round. That way, you still have only one explosive round.
I also don't think it will ruin the balance so much. I'm not saying every person on the team gets one. In fact, I think it's better to just limit it to having a separate class, maybe one or two class slots for it (just like there are two specialist slots). So, at max, two slots means that each team can have a maximum of two 40mm grenades (four if the extra 40mm round option is allowed), assuming either of them has a chance of launching it before they die that round. If eventually the game is going to be 12 vs 12, then you need to add 4 more class slots to have the 12 options for a team, and I think just adding two extra rifleman, one automatic rifleman, and one specialist slot may not be as exciting as having more specialized slots.
I can just see that being abused quickly. Oh look, why fire my rifle when I can just lob this grenade at them; from accross the map!
Just my .2 though.
You'll wanna fire your rifle because you have very limited 40mm rounds (possibly just one). So, unless you are able to get a shot off at a tightly grouped team of 4 players (that in of itself is unlikely to happen) and kill them all in one shot, you'll still want to use the rifle.
You could launch it across most maps because it travels up to ~400 meters at max range, however being able to actually hit a moving target with it is a different story.
As Ralith mentioned, it does not travel in a straight line, it's like a miniature mortar round - it's trajectory significantly arcs. It also is a low velocity round. Unlike a bullet exiting out of the muzzle at breakneck speeds, the 40mm grenade round actually travels slow enough so that you can watch it (similar to a golf ball once it gets hit). The low veloity of the round, coupled with the arcing makes for some very tricky shots at range, especially trying to hit a moving target that may or may not be traveling in a straight line.
I'll be honest. If I was to have a .203, I would most likely fire it at the first guy who stopped for 2 seconds. It doesn't take forever to arch it. IMO, you're looking at max 3 seconds in most situations. .203 rounds are HE as well. So they put off a explosives damage up to a certain distance. You never need to hit the guy, just somewhere close.
Thanks for your honest review and opinion! I just wanted to point out that it isn't .203, it is an m203, the caliber is 40mm, not .203. It is like saying m16 and .16 synomously, which an m16 is .223 caliber or 5.56mm, not .16 - just wanted to clear that up
An m203 can fire HE rounds, which has roughly the same kill and casualty radius of a regular thrown hand grenade (m67 fragmentation grenade). There can even be logic added to say within the casualty radius of say 10m to just be wounded and not killed and anything within the 5 meter radius is killed if balance is still a huge issue.
That's cool if you wanted to fire it at the first guy you saw, which means now you don't have anymore lethal 203 rounds, and depending on how far away the target was when you fired it, they could actually run around a corner, duck behind a wall, just run away as fast as they can and have a significant opportunity to get away unscathed. This ability to dodge an incoming 203 round is, of course, reduced the closer you are to target (assuming you are far enough away for the round to actually have time to arm itself first before impact). If you have ever shot one in real life, you would know they are loud enough to be heard from a distance and have a very distinctive sound.