Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
this log is located in your appdata/locallow/downpourinteractive/onward folder.
with that log we'll be able to pinpoint your problems more easily.
thanks!
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
Vendor: NVIDIA
VRAM: 11127 MB
Driver: 24.21.13.9907
Begin MonoManager ReloadAssembly
- Completed reload, in 0.174 seconds
OnLevelWasLoaded was found on PhotonHandler
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
OnLevelWasLoaded was found on PlayerManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
OnLevelWasLoaded was found on GlobalScripts
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
OnLevelWasLoaded was found on PlayMakerFSM
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
OpenVR initialized!
(Filename: Line: 672)
[VRDevice] Successfully created device openvr.
try starting the game through OculusVR mode through steam.
whenever you launch the game. do you get a blue loading bar on your monitor? (like this one: http://prntscr.com/krq33q )
Initialize engine version: 2017.3.1f1 (fc1d3344e6ea)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
Vendor: NVIDIA
VRAM: 11127 MB
Driver: 24.21.13.9907
Begin MonoManager ReloadAssembly
- Completed reload, in 0.066 seconds
OnLevelWasLoaded was found on PhotonHandler
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
OnLevelWasLoaded was found on PlayerManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
OnLevelWasLoaded was found on GlobalScripts
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
OnLevelWasLoaded was found on PlayMakerFSM
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
[VRDevice] Successfully created device oculus.
Setting up 12 worker threads for Enlighten.
Thread -> id: 1794 -> priority: 1
Thread -> id: 317c -> priority: 1
Thread -> id: 2ea0 -> priority: 1
Thread -> id: 23e8 -> priority: 1
Thread -> id: 4754 -> priority: 1
Thread -> id: be0 -> priority: 1
Thread -> id: 4598 -> priority: 1
Thread -> id: 2918 -> priority: 1
Thread -> id: 37c -> priority: 1
Thread -> id: 2dc -> priority: 1
Thread -> id: 4014 -> priority: 1
Thread -> id: 4458 -> priority: 1
UnloadTime: 7.991608 ms
InitInput:: OVR loaded
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
InitInput:: Loaded Headset = Oculus
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not find SceneData for scene name OnwardSplashScreen
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cannot set field of view on this camera while VR is enabled.
(Filename: Line: 3713)
just to tick it off ;)
try turning off your antivirus and other unnecesary programs to see if that works.
I'll add it to the list haha.