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Jammerz Skip Mar 31, 2022 @ 4:58am
shotguns and ammo boxes
why is it that each time i open a ammo box im literally given 1 single shell?
i thought at 1st it was maybe a pouch that would turn into more shells once it was in my ammo pouch but no its just 1 shell.

is there some thing ive missed about restocking ammo from the boxes? cause doing more than 64 enemys on co-op mode makes it pointless to use a shot gun on a close range map.
Originally posted by 36 bald fat lives with parents:
This is good! Master them like wick. It's funny how real life practices do translate in the game. If you pistol often, you'll start to notice trends that one might see on the range in real life. all your shots pulling to the right or left, for example, caused by the little controller drift that happens if you pull the trigger too hard. Same thing in real life. When you really notice it in the game, you can adjust how you trigger the controllers and keep the sights on point.

This makes the game even more awesome if this is your thing. When you get used to double tapping, or triple with 9mm, the feeling of badassery really starts to take off and you'll be that much closer to the golden rounds where live or die you had a battle like none other in any game. It's addicting.
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Indeed it does, unless you're a master of the pistol as well.

Most lobbies these days are low level, high enemy count. This is a good opportunity to run the whole thing with just a pistol. Build up your skills with the least help you can get. Eventually it won't even phase you to go into the fray with 32 shells and a 1911.

But obviously since you can just open the ammo box over and over again it just seems annoying to sit there doing this just to get a full tube you'll dump in 2 seconds. If this one shell nonsense was a balancing decision, it may have started with reasonable intentions but clearly could use an update to at least 4 per grab. When you die you drop boxes of shotgun ammo, so there is currently an asset representing that. Just needs to be implemented.

Right now, the shotgun is so infrequently used that when you see it, people either think it's a joke or like some foolish kid taking a shotgun to downfall and wondering why they have zero kills the whole time. If I had to guess, I'd say this is largely because of this single shell reloading business. Since I run shotguns on all CQB maps, it usually encourages at least one to give it a try every now and then but the capacity thing is usually noticed right away. Most people don't use ammo sparingly in the game so they are used to pumping 10 rounds at 1 guy. That habit has to be adjusted with the shotguns.

Anyhow, yes, more ammo per grab on shotguns. Not that they are impossible, just that it is more annoying than balancing to have to sit there opening and closing a box while the rest of the team mows down the horde.
Jammerz Skip Mar 31, 2022 @ 9:56am 
Originally posted by 36 bald fat lives with parents:
Indeed it does, unless you're a master of the pistol as well.

Most lobbies these days are low level, high enemy count. This is a good opportunity to run the whole thing with just a pistol. Build up your skills with the least help you can get. Eventually it won't even phase you to go into the fray with 32 shells and a 1911.

But obviously since you can just open the ammo box over and over again it just seems annoying to sit there doing this just to get a full tube you'll dump in 2 seconds. If this one shell nonsense was a balancing decision, it may have started with reasonable intentions but clearly could use an update to at least 4 per grab. When you die you drop boxes of shotgun ammo, so there is currently an asset representing that. Just needs to be implemented.

Right now, the shotgun is so infrequently used that when you see it, people either think it's a joke or like some foolish kid taking a shotgun to downfall and wondering why they have zero kills the whole time. If I had to guess, I'd say this is largely because of this single shell reloading business. Since I run shotguns on all CQB maps, it usually encourages at least one to give it a try every now and then but the capacity thing is usually noticed right away. Most people don't use ammo sparingly in the game so they are used to pumping 10 rounds at 1 guy. That habit has to be adjusted with the shotguns.

Anyhow, yes, more ammo per grab on shotguns. Not that they are impossible, just that it is more annoying than balancing to have to sit there opening and closing a box while the rest of the team mows down the horde.
damn this game really is that harsh huh?

welp time to channel my inner john wick and pistol whip with a 1911 or five seven
The author of this thread has indicated that this post answers the original topic.
This is good! Master them like wick. It's funny how real life practices do translate in the game. If you pistol often, you'll start to notice trends that one might see on the range in real life. all your shots pulling to the right or left, for example, caused by the little controller drift that happens if you pull the trigger too hard. Same thing in real life. When you really notice it in the game, you can adjust how you trigger the controllers and keep the sights on point.

This makes the game even more awesome if this is your thing. When you get used to double tapping, or triple with 9mm, the feeling of badassery really starts to take off and you'll be that much closer to the golden rounds where live or die you had a battle like none other in any game. It's addicting.
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Date Posted: Mar 31, 2022 @ 4:58am
Posts: 3