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Question of cross play working properly - I think so more or less. I can't tell who is using what except by the assumption that a high voice generally means quest user, and it's usually right. Quest users also can freeze and then vanish but that may be because I'm on the tail end of the continental time zones so their headsets are always about dead by the time I get on. Which is a factor.
I have noticed quest users tend to require night vision on darker maps. My CV1 doesn't. Dark maps are darker, but still plenty usable without NVGs. I've never heard a quest person not express in great detail how impossible it is to see without night vision if they forget it. When that happens we usually ask what HMD they're on.
All in all, I'd say close enough. I can't expect everyone to have an identical experience and by the volume of quest users, and my being a PC user, I see little to suggest that cross play is inadequate, or unreliable.
This would be an interesting thing to follow up with league players though. Cases where minute differences can mean winning a tournament. Then it matters.
I'm just a reminder of what wen't down. I've had over 800h in the original at in all it's glory!
Thanks for those 800h that I paid 23€, that was a good period in this games lifetime. This is a learning experience people.
Jeez this narrative needs to just go away already. You're telling me that if you made a game, got it to a good point, but had a choice to either keep the funding and development going or shut your company down you would just say - oh yeah, LOYALTY or some ♥♥♥♥ is why we do anything. I really hope the PC crowd has fun with this while I go back to school and get a job somewhere. Oh how ♥♥♥♥♥♥♥ great life is...
Seriously, what do you think happened? Some shining beacon of game development heroism was perched on their mountain of gold when sudden and undeniable offers for riches at the cost of your fan base appeared as a magic genie and Dante just caved in?
It's a business. They make games. You're looking at a monthly overhead of some $50k to $100k just to keep the lights on. If you have a better solution go right ahead and spell it out for us.
I don't like what happened to the game either. I'm one of the most ♥♥♥♥♥♥*c dips on these forums but for all the BS I give them, I totally understand their decisions regardless of what I would have done in their place. I used to make games. Where is my video game company now? Gone for over 20 years. Would I have taken this facebook deal if it meant I was still making games? F*cking A I would have, I would still do it even knowing what the game became. Because tech advances and the slump of feeble handicap garbage we call Quest will be replaced as quickly as ... well, IT was... and the standards will improve and we might actually see our game back. Maybe the same, maybe better. But a godd*mn betrayal it was NOT. If they say it was necessary, then it was, and all of us who spent a paltry 23 pounds on a game must have forgotten what it costs to go to a restaurant or see a movie.
Well I'm 41 with hair and have played computer games just about your whole existence if your name has any truth behind it. So I would say, tsk tsk why so mad lil bruh? You should really calm down before you pop a vain. Why so mad about the truth is the real question? Over five years of EA program is a misuse of the entire program. Taking money developing a game just to cripple it at a crucial junction so that the "console folk with inferior hardware" can enjoy it too? Oh man, that's one unethical solution which created this mess of greed. Like I said I've had my joy of the game, several hundreds of hours worth, I was there in the beginning and I'm here now reminding what was done and how the customers were dealt. This is not a real problem for me since at my age one comes to understand how corrupt world we live in business wise. Have fun gaming with a lie ;)
I'm older than you are. I don't see how either of us are denying any truth here. Money keeps them employed. It doesn't come from thin air. Whatever anyone thinks of the hows and whys of what happened are pointless because downpour didnt publish a transcript of all that took place to end up here and it doesn't matter anyhow. But making up a story and filling it with accusational nonsense is a very large part of the aforementioned corruption in the world you are saying you understand.
If you did put 800 hours in pre 1.8 you probably saw the progress the game made from its release over 4 years ago. The progress between iterations was not only totally game changing for the better, but it was justification for the entire spread of EA, which if they are violating, it's up to Steam to enforce that. Then one bad downgrade which nobody at all from the old camp would say is an improvement. We all agree there. But it just emphasizes the age old saying...
Build a thousand bridges and suck one d*ck. You'll be remembered as a d*ck sucker.
Have fun playing with a lie... coming from a guy who just said this:
"Dante and his team take money from who ever they can. First they got our money through EA and then they switch the product to a inferior one in order to receive moar money from facebook. PPl today have absolutely no morals, ethics, or loyalty towards their customer base. "
If that's fact, feel free to post links to actual references. I'd like to see the articles where Dante or anyone at Downpour explain an engine update in a way that could be construed as taking money from anyone who waves it at them like a hooker in vegas. Or, for that matter, any article where the devs mention they have so much wealth they can just afford to endlessly develop a $25 game without someone offering a backing.
Feel free to ridicule me with more unnecessary millennial quips. I have nothing but time to refresh and waste my life posting another wall of text I know nobody reads.
Raise the price and either keep updating or move to another project. Endless development cycle that produces a inferior product because it was sold to Facebooks ♥♥♥♥♥♥ VR, well that's just awful mentality to produce anything with any quality. I was sold a promise and for a while it was going just fine. Then circumstances created this mess. I understand that you would have taken the money, everything you've said here shows how you are leaning towards total acceptance and understanding for the devs. It's probably because you are projecting this through your own failure in creating a successful business. I as a customer don't have to accept this and can say what ever I feel about this process. I've already changed my review of the game as "pinnacle of VR fps game" to "this is just sad to witness".
I remember the time when creators had proper vision and were regarded as artists. I thought this about Dante too. His story of a college drop out learning to code and starting to create a vision for new age hardware was inspirational. Then again all it took was 5 years before it all corrupted and they started to cut corners. How about two versions? How about telling the customers what they planned in the long run and explaining how it was necessary to take such money in order to keep on developing. Absolutely no dialog between the community, they giveth and suddenly they taketh away. ♥♥♥♥ this attitude, it's corrupt and immoral business practice. Now if they finally pull "Nomans sky" with Onward they shall have my praise, but never again my money. This is just they way it is, they have lost a customer and if that's cool in your mind as business practice, you are seriously out of it.
I actually love using the Quest 2 using the Airlink for that amazing wireless freedom it gives and can't play it any other way now.
I also use the older version 1.7 every now and then to remind me just how amazing the game was before the change for Quest 2 players.
But the Developers have done an amazing job to repair some of the downgrade damage they did to PC players to compromise for more players with the Quest version and the game is all the better for it now with lobbies full of players online.
check out my YouTube videos to see for yourself.
https://www.youtube.com/watch?v=fddfUZYoy9c
https://www.youtube.com/watch?v=7Nb6JbVnN4Q&t=209s
https://www.youtube.com/watch?v=v0vGeYnAm6s&t=1062s
I guess that depends on the size of the dev team and the contractual obligations for maintaining support. We don't know if there were other options because we don't know what contracts they signed from the inception of Downpour. I would have liked to think they could take 1.6 out of EA and make something like "Onward GO" for cross play, but I don't know how feasible that would have been in reality, or if those who run Downpour even want that kind of obligation.
You may want to also recall how much of our youth was filled with those creators with proper vision, and how many weren't. When we were kids... let's be fair, when we were like young teens or so, it was very common for Sega or Nintendo to release total garbage woven between some epic titles. I remember saving for like a week just to rent pit fighter on the SNES. That could have been one of the worst things to ever reach manufacturing. The entire 32x was a flop, as well as quite a few of the other things considered next-gen. We've all been duped too many times in life from shoddy products and major investments in platforms that disappear. Thank goodness I never bought a Neo Geo. The games were $700 each!
I sympathize with Downpour, you're right, because my investment in time and money is so paltry in comparison to the magnificent wastes of money that I have seen and been a part of. We all have. But considering what I paid for this game, and what I still get out of it, I can't say I would complain even if they scrapped the whole thing right now and called it quits. It isn't that important of a subject to care about and by no means does anyones complacency with Downpour's behavior segue into some mental inability or contribution to any problem. Making up things and calling them facts, that's another story.
My game company went under because we were angel funded by someone who lost their contracts as a direct result of 9/11. I have no regrets about that per say, as I found out in that process I love playing games, not making them. It is hard to work 5 years on a title even if it is your own and you love it. At some point you just want to move on. We both think the Onward project should have done so. On that we agree. Which version to call perfect... different subject.
Were you around in the era where buying a video game meant buying a book, spending a few hours transcribing the code, and running it on something like a c64? We used to have to work for our rewards.
I also had NES alongside the PC and original Playstation when it came out -95. Besides those consoles I've always remained a "pc purist". This is the main reason I dislike downgrading or console exclusive games. I like to play on top hardware if possible, I waited 20 years for a proper VR CV1 product since I first tried out the VFX1, was it -94? Onward on CV1 was like discovering Counter Strike, but in VR. It was the top experience to have for me for all those 800h. Now I don't even wan't to go there, before I could spend time there just by being there , today I do not wish to even DL the damn thing to try it out. Maybe in a year or two when they finally manage to get it closer to what it was.
Glad we found a common ground through out this thread. I don't really wanna be pissy towards others. I just have strong opinions which I toss out like ♥♥♥♥♥. I didn't like where we were heading, but I like where we are now.