Onward
Kobold May 12, 2018 @ 7:57am
Presets are wasting our Performance, no one want MSAA x8 or x4! We need costum settings please.
I always though this settings was for texture res only, today i see we got this ugly "presets",
presets like eat or die.

We PC gamers today want to decide our graphicsettings, i prefer to play with full res,2x MSAA or even off and high res shadows.

I dont want to waste 4x MSAA GPU Power, i prefer to put the power in Pixel Density instead... just like in Robo Recall and other VR Games. Devs let us customize our own settings please.


Copy+paste from changelog:

Updated Quality settings

Lowest - Quarter res textures, 2x MSAA and low res shadows
Low - Half res textures, 4x MSAA and medium res shadows
Medium - Full res textures, 4x MSAA and medium res shadows
High - Full res textures, 8x MSAA and high res shadows
Last edited by Kobold; May 14, 2018 @ 10:58am
Originally posted by patrick_dev:
Incremental graphics options are coming in v1.2, as well as the option to simply use the original presets (low, medium, high, etc)
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Showing 1-13 of 13 comments
Mr Peanuts May 12, 2018 @ 8:10am 
Second this, I cannot use MSAA with Super sampling (which we all use man!!) I don't want to waste anything on MSAA when I could be using SS.
Kobold May 12, 2018 @ 8:42am 
Yeah man, you right.

SS/Pixel Density is superior, but in some games it helps to have a little MSAA cause of the Aliasing (depends on engine). I never saw Onward without MSAA i cant say anything if it looks bad without it or not.

But i play all my VR games with Pixel Density 1.7 and without MSAA (excluded Project Cars 2 only).

Devs dont waste our ressources.
Last edited by Kobold; May 12, 2018 @ 8:42am
Infraggable Krunk May 12, 2018 @ 9:16am 
High - Full res textures, 8x MSAA and high res shadows

This really anoys the crap out of me. So if I want full res shadows I have to take the useless 8X MSAA!? This is the second game (Orbus being the other) that has utterly missed what graphics settings should be. At least add a "custom" and let us set the settings to our liking. 8X msaa is so damn uselss its crazy. Super sampling with 2X is far superior in everyway.

This needs fixing quick. These profile settings are crapy.
Last edited by Infraggable Krunk; May 12, 2018 @ 9:17am
Kobold May 12, 2018 @ 10:05am 
i cant believe that i played Onward with 8x MSAA (thanks too hidden presets) all the time, and was so badly confused why this performance sucks so much.
Kobold May 14, 2018 @ 10:55am 
looks like most people dont care about performance in VR, im expected more people who complain about these stupid presets, maybe i should change my titel.

Edit: Updated Titel.
Last edited by Kobold; May 14, 2018 @ 10:59am
erdogan18 May 16, 2018 @ 11:49am 
+1
falkenbbs May 16, 2018 @ 1:45pm 
What a waste of resources. Does anyone know if the Nvidia control panel can override these settings if we make a profile for Onward? That way we can set global MSAA to 2x or off and then force MSAA from Nvidia control panel global settings. And if this does work, is there a similar tool for AMD cards?
MrDeath May 16, 2018 @ 2:18pm 
This has been suggested on discord many times. I'd recommend you to do it as well since the devs are more active there!

The more it gets suggested, the more likely the devs will put it in!
Kobold May 17, 2018 @ 8:24am 
Originally posted by falkenbbs:
What a waste of resources. Does anyone know if the Nvidia control panel can override these settings if we make a profile for Onward? That way we can set global MSAA to 2x or off and then force MSAA from Nvidia control panel global settings. And if this does work, is there a similar tool for AMD cards?
or maybe override with nvidia inspector?

i hope the developers take a look at this tread and working on better settings, this cant take long to code some little buttons into the game for more graphic adjustments.
󠀡Dibelabbes May 20, 2018 @ 8:54am 
Having proper MSAA is not a waste of resources...You need 4x SS to compete with the general anti aliasing of 4x MSAA when it comes to object edges, with 4x MSAA of course only using a way smaller amount of rendering power. Not having proper MSAA support is the very reason games like Fallout and Skyrim are either blurry or very aliased.

I agree that 8x might be overkill, especially when 4x allows you to add more SS and I also agree that there should be custom options exposed to the user (at the very least via an .ini file).
falkenbbs May 20, 2018 @ 9:52am 
It's a waste of resources to me. We should have options instead of being shoehorned into idiot proofed options that can't be changed. I can play a game like DCS just fine with MSAA completely off, yet others may say "That looks too jagged, I can't play like that". Does that mean THEY are right and i shouldn't even be able to have the option because my opinion is wrong?

If they do change these presets, we may see that smoke isn't slowing everyones systems down and those that can't bear with the "terrible" graphics can make their own adjustments. That would be ideal.
A moderator of this forum has indicated that this post answers the original topic.
patrick_dev May 21, 2018 @ 12:19pm 
Incremental graphics options are coming in v1.2, as well as the option to simply use the original presets (low, medium, high, etc)
Kobold May 21, 2018 @ 2:18pm 
yaay, thank you thats good news :)
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Date Posted: May 12, 2018 @ 7:57am
Posts: 13