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If you look at the video and also see the linked forum, you can see that the problem starts when we hold the controller motionless or move it very slowly.
When the controllers are in your hand, that's not a problem, because our hands are always moving or shaking a bit. With gunstock, the controllers do not move or shaking, and this will make the tracking problem visible.
I tried to turn to the developers, maybe their word is worth more ... but as I see it, they are like Oculus.
Well to be fair, if it's a firmware bug, the Devs have no choice, their hands are tied by Oculus until they update the firmware with the bug fixed.
never mind