Onward
Semi/full-auto fire select and the Steyr AUG
Most guns have a discrete fire select switch, but the AUG and a few other real-world firearms don't, as it turns out.

Instead, they have a dual-stage trigger. Pulling to the first stage results in semi-auto behavior; pulling all the way goes full-auto.

Since both the Vive wands and Oculus Touch feature analog triggers, I figure it would only make sense to simulate this behavior in-game for that added touch of realism, even if it could potentially mean muscle memory issues when switching to other firearms that do have discrete fire selector switches.
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Showing 1-5 of 5 comments
LordBhorak Dec 25, 2016 @ 11:46pm 
I support this. Realism over "comfort" of having all the guns work the same way.
Bowlcut Dec 30, 2016 @ 10:08pm 
This would be great
Damien Dec 31, 2016 @ 3:52am 
Sounds great, but there should be explanations of these certain kind of behaviors witha a tutorial +shooting range with the complete product. That's just way too esoteric information to posses unless you are experienced gun nut.
MEGADOR Dec 31, 2016 @ 12:59pm 
This was my first thought as well. Though it's quite the hard trigger pull for full auto on the AUG. I had to use two fingers to be able to pull it all the way back (small hands). I guess that would be hard to simulate.
NamelessFragger Jan 3, 2017 @ 4:52am 
Originally posted by Damien:
Sounds great, but there should be explanations of these certain kind of behaviors witha a tutorial +shooting range with the complete product. That's just way too esoteric information to posses unless you are experienced gun nut.
I absolutely agree; there's enough things in the current game that aren't obvious enough unless you've watched the tutorial video and asked how to get/use certain things, such as the knife, radio and tablet, and even then, there's some gun-specific behaviors like the magazine release not automatically dropping the mag, but instead unlocking it so you can pull it out with the other hand.

However, a little extra realism wouldn't hurt for the final product, so long as it's clearly explained within said tutorial/shooting range. Heck, a shooting range that doesn't force you to restart the training map just to switch weapons would already do wonders!

Originally posted by MEGADOR:
This was my first thought as well. Though it's quite the hard trigger pull for full auto on the AUG. I had to use two fingers to be able to pull it all the way back (small hands). I guess that would be hard to simulate.
It certainly wouldn't be easy to simulate at all without physically modifying the spring tension on the controllers themselves, but I did note that the Vive has those GameCube/Steam Controller-style tac switch button clicks at the very end of their trigger travel. One could use that for the full-auto stage due to the extra tactile effort required.

Oculus Touch doesn't have that, but it could be simulated via the final 90-95% of the analog trigger axis range. It lacks in tactility, but is just as functional.
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Date Posted: Dec 25, 2016 @ 8:59am
Posts: 5