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The difficulty level primarily adjusts their reaction time and accuracy. Those aren't my concern.
AI is a class of its own from a dev standpoint. You really need a good team dedicated to AI for realistic behavior. Think if they were intelligent at all they would communicate, flank, swarm, grenade, shoot around corners, and potentially become impossible and a good source of anger and negative reviews to those who confuse good programming with a flat out impossible game. While onward has a strong community and the dev team is awesome, I somehow don't see it as worth while to improve an AI system that's already decently tough. How many times have you been magically headshotted from across the map by a bot who didn't even raise his gun? It seems to me the difference in the difficulty levels right now is their % chance to crit you.
Hey though, I agree with you. In an ideal world we would have bots who don't march straight into death, who know to take cover, who use their radios, who heal each other, who make bad decisions if panicked, who realize a good sniping position, who switch to pistols if they run out of rifle ammo in the heat of gunfire, who don't randomly shout out just to let you know they're still out there, etc.
Hey maybe the devs would be open to a kickstarter for things like this
I was firing from inside a house in top floor and while bots where shooting me through the windows some of them came rushing through the stairs into the top floor and killed me.
I find it hard enough to beat the bots, if it was with better ai there is no way to beat them, its more than good enough in my opinion.