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I'm just hoping to see a few more guns in general. There's only two SMGs (none for Volk), and there's definitely more room for pistols! As silly as it would be for there to be something like a Desert Eagle, I would probably be that guy running around with it if it was implemented, lol.
thats it pistols all have fmj so they wont go through body armor if someone is wearing it
i always use the first rifle fromrifleman on both sides with holo and silencer
over 150 hours and it really does not mattyer what gun you use a pistol has the same killing power and flight path as the 308. bolt action sniper
Hmmm, I actually just spent a lot of time in the shooting range, and the trajectory (or "flight path") of the guns seemed to be one of the few differences between the different types of firearms. I can hit the furthest targets with a pistol fairly consistently, and there's a very noticeable amount of drop when doing so, forcing you to aim a foot or two above the target. It actually felt like the M1911 (which has no obvious advantages when compared to the higher-capacity pistols) might have less drop than the others, but that definitely could have been my imagination. With rifles, for comparison, you can put your red dot reticle on any target and hit it (and you hit a couple of inches low on the closest targets).
The more important differences are how they reload and their magazine capacities, and even those can be somewhat ignored as long as you're not spraying. Being able to drop the mag with a button, put a new mag in, and close the bolt with a button is really nice, though, which is why I tend to avoid the AK rifles that everyone on Volk loves using, since you can at least use the G36 and get that bolt release button (racking the bolt is usually the most awkward part of the reload).
It is sad that the shotguns and bolt action rifles don't seem to do any extra damage, and I hope this gets changed. Honestly, I could see them both being changed to being extra-reliable one-shot kills (maybe even having instances where they 100% kill someone without them going into a "down but not dead" phase, no headshot needed), and only having one ammo type that they can carry a decent amount of. The shotgun would be balanced by a low-capacity, high recoil, an awkward reload, and a slug that has very noticeable drop (which it already seem to have). The bolt action would obviously be balanced by the fact that it's a bolt-action, and I don't think that anyone would complain if it was extremely hard-hitting.
I like how the assault rifles and battle rifles are so similar, it makes so many of them almost equally viable (with mag sizes, firing modes, and reload features being the only pure advantages) so that you can choose whichever looks or feels best for you. This does seem to throw some of the more unique weapons under the bus, though.
Thanks for bringing in some veteran thoughts! You pretty much summed it up: it doesn't really matter that much what you use. I just like to talk about guns, lol.