Dungeon Fighter Online

Dungeon Fighter Online

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IX Dec 3, 2024 @ 4:11pm
Console (Re) Release Discussion
Any plans to re release on console?, i remember xbox trying something years and years ago, but surely times have changed enough to allow for some compatibility. I am not talking about crossplay for pc (i know its complicated), but console players for nintendo, playstation, and xbox could surely play together with synchronous updates.

Using ability activators like holding trigger buttons for ability or consumable access with 8 buttons plus 2 analog buttons for a total of 10 each trigger activator should make for a decent gameplay. Optionally changing directional keys with analog axis making for 8 axis selectors and 2 analog buttons for skills. Totaling 20 hot key slots between the two trigger activators. As well as access to all menus using the bumper buttons. Interchangeable with joystick buttons for bumper skill activators. The controller layout should work just fine. Ive done controller layouts before and would be willing to provide a diagram if requested. (for personal or public use feel free to message me if you need one.

But with a controller layout decided all the heavy lifting comes down to making it available on console and accessible to a wider range of users. Would you be willing to start over on console?( I would) especially if what means being able to play with more users. Those who own Microsoft PC's could also play on the console variant, by using their Xbox ID's with native controller support, and multiple predesigned layouts, with the option for continued mouse and kb and customizable keys, The isolation of the two environments would be beneficial as PC latency and stability would be the continued issue as it has been previously.

For those interested what would you like to see? Couch co op through multiple logins adding split screen? Some other console specific gameplay. Let me know what you think? What are some of your ideas. Dfo has been around a long time surely im not the only one thing of a return/full debut to console.

Copied from OP in Official Discord
https://discordapp.com/channels/313519221751676928/1306319790746374236/1306319790746374236
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Showing 1-5 of 5 comments
blackmanta86 Dec 5, 2024 @ 8:32pm 
Haha this makes me wish the Xbox360 game wouldve kept getting updates, there was alot of potential for a console version of DNF. Fired it up not to long ago lol
IX Dec 6, 2024 @ 9:40am 
Originally posted by blackmanta86:
Haha this makes me wish the Xbox360 game wouldve kept getting updates, there was alot of potential for a console version of DNF. Fired it up not to long ago lol
They rushed out of the gate, back when everyone was still fighting for the highly sought after priest patch. But technology is better now, and mmos are getting more hold on consoles with games like black desert, so I don't see a reason not to give it a full release, there is no better time than now.
IX Dec 20, 2024 @ 1:00pm 
Ouch. Maybe it still has the opportunity, but after the tga's just ouch. I think ill just keep my mouth shut from now on.
Fuyuki Dec 24, 2024 @ 8:08pm 
i dnt even know anyone who was really even excited from that dnf arad trailer, the best sentiment i got was (and im paraphrasing here) "ill try it out i guess because its dfo" and im only interested in it myself to see how much of dfo it even has if it isnt just wearing the dfo name as a skin

overall the biggest issue with any console port is trying to figure out the control scheme considering how much buttons the game necessitates in combat these days as not everyone is keen on playing full command inputs either
IX Dec 25, 2024 @ 2:30am 
Originally posted by Fuyuki:
i dnt even know anyone who was really even excited from that dnf arad trailer, the best sentiment i got was (and im paraphrasing here) "ill try it out i guess because its dfo" and im only interested in it myself to see how much of dfo it even has if it isnt just wearing the dfo name as a skin

overall the biggest issue with any console port is trying to figure out the control scheme considering how much buttons the game necessitates in combat these days as not everyone is keen on playing full command inputs either
I will at best look, at worst I will ignore it entirely, Everything about it is off to me. It is akin to the anime "Slap Up Party", which is good for a laugh but not the dnf, dfo i want to see in anime format, or "Arcane" from a more modern standpoint. We are dealing with a persons artistic desires, and it is not truthful or respectful to the original concept/s. I will have to sit through it, and while I am sure others claps, smiles and adoration will drown out the quiet seething that will take place in the hearts of those who had once enjoyed the foundation of the game. Before it was taken away, and then again, and then again, and now... its gone.

Everything they are doing with it, could have been invested in creating an updated mabinogi, but no, they are hitting dfo, because nobody who plays the sidescrolling arcade style game will entirely devote their time to a secondary successor. They tried it with maplestory. why do it again? Matter of fact why not just do it to Maplestory? Why reach their hand back into a company they separated from because they refused to support the game over their other games, like maplestory? They just don't like neople, nor dfo very much. That is all. So, gut the storyline for all its worth, paint a smile on it art, and call it happy fun play play time.

Don't get me wrong I am not upset, they are free to do what they want with it. I should have grunged out, not showered, spent all my extra money on the game. But I didn't, I spent money on it when I could, enjoyed it with a couple of friends, and a good few months of play time in the entirety of its existence. I stayed quiet mostly only vocalized my opinions rarely or asked a few questions, I grew up playing free pc games and I never really liked the super light stuff because it was either a guise for scams and racists, or racist scams, however you cut it. I have to look for content that fits my age and nature, and that's just how it is.

I just can't help but feel like its a missed opportunity for "retro" dfo to get fully placed on console. Even though in its current state, the overglorified events, overhyped classes, streamlined gameplay, and lack of content, and items to create a diverse set of builds and challenges, and even more so with the removal of armor specification its a shell of a game truly. Honestly, I will just have to see how it comes around, maybe in another 15 years we can have this discussion again. But I would like to see its original concepts come back and be the face of the design, they still make cutscenes, not sure how they don't get the support for a full series to get hype for a fully updated game, with time and care, from the ground up. The current direction just doesn't make sense to me.

Not to mention the new "Solo Singleplayer Experience" with the "God Of War" rage and dark souls or "soulslike", Its great honestly, the art is in the right spot. But to me thats it, it focuses on a single class, and guts out everything else, again in its not called dfo, or dungeon fighter, but The First Berserker set in the same universe but still, these don't hype the game up for original players it just makes it fit the design of newer games in a way that takes away from anything it once was, and also ever could have been. They could have taken direction from a game like "Dragon's Dogma" Instead, which is singleplay but could just as easily be multiplayer, and even fits that design, its not arcade action but at the very least it fits the original game design. Its just a game, i know, but still. I think the point of the art style is being missed all over the place. Where fun event stuff takes over the main course of the storyline and novelty items become the commonplace atmosphere, destroying the course of the core game design. That is why i think there is such a drastic difference in the direction the game has gone in. They are contrasted against each other in real time, and the one where people get to play together is the one that suffers.
Last edited by IX; Dec 25, 2024 @ 3:15am
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