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Also DFO really only uses your GPU if you do texture upscaling, thanks 2005 game!
Game is better 4:3 anyway.
yep you can say that again :)
i used to not use it because ..... actually i cant even remember why i didn't use it
,,,i think it was something to do with my pc at the time being so ♥♥♥♥ that v sync'ing it would drop my fps to insane levels... <shrugs>
but yh... since feeling insane levels of heat coming from the metal casing of my pc case
NOT the gpu i was panic googleing why.. and found out it was because of the heat the gpu gives out... since then i've been paranoid about any game kicking my fps higher then at least 150 lol
60 to 100 is the ideal fps in which i dont get worried XD
anyways
glad i could help with your heat problem too :)
you think the fps heat level is a problem for this game :P...
you should check what its like when you play syder arcade <sheds a man tear>
you gpu can literally turn into a mini oven :<
(and it ONLY gets worse the stronger your pc is :<...)
i got a i7 4790, gtx970 asus strix and 12GB of ram,,, and its hitting the 900's
just think how bad it would be if you had a titan or a 1080 gpu and a 4790k :<
V-sync causes your adapter to match its updates to the refresh cycle of your monitor in order to prevent tearing. If the monitor is running at 60hz then v-sync will not allow you to exceed 60 FPS, which is fine, because your monitor is only updating 60 times per second (that's what 60hz means), regardless of how many frames the adapter is sending it.
I don't care what it "feels like" to you or what your idiot friend's dad's uncle's cat who works an Nintendo said. That's what v-sync is: the adapter waits for the monitor's vertical blank signal before posting a new frame.
If your application is running windowed then v-sync may or may not work, depending on how the dev implemented the feature. Naive v-sync may not work because the blanks will be sent to the desktop window manager (which does v-sync in Windows) but the program won't recieve the notifications, so if v-sync is the only limiting factor then it will just push frames as fast as it can and do a ton of extra work (and get the GPU hot). If the dev was thinking clearly then they'd allow the v-sync option to be on in windowed mode and they would simply query the monitor refresh rate and limit the FPS to at or slightly above that value, since the window will visually update only when the OS tells it to, and the OS is waiting on v-sync.
That said, there are some monitors and some graphics adapters that don't implement the feature correctly, and if you have one of those then you may as well just limit the framerate to slightly above your refresh rate (if that option is available) and live with any tearing that happens.
but basically it will work pretty much any game also it's free(you just have to wait 10 seconds then click the demo button)