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You can get 30 fp via Elixer of Fatigue Recovery It can be bought on ah for cheap, under 20k usually, or crafted.
You can buy 156,50, and 20 fp pots with milage. IMO it's best to save up and only use 156 pots
You get milage from cera shop purchases AND up to 30 mileage a day via running optimal dungeons from meltdown and higher.
Events give out FP pots frequently. One of the honey time daily rewards is a 50 fp pot. The level maketht he man event char also has a few fp pot rewards for lvl milestones.
Neoprem + is 276 fp daily per alt
Noeprem along with other contracts are handed out VERY frequently via events. I'ts easy o have 100 days stacked up w/o paying a cent.
Also for new players in the cera shop under ITEMS -> Limited Edition tab. There should be a one time purchasable trial neoprem and neoprem + for gold.
I can't be bothered to run more than two fp bars a day. Try to run more than two bars at level cap on harder difficulty content. It won't go down fast enough ._.
Elixer of Fatigue Recovery: Recovers 30 FP, can be made via Alchemy profession and can be bought through the auction hall
Fatigue Recovery Potion 20/50/156: can be bought from Mileage points. There are many different ways on obtaining these points. You can get 1 point of mileage per dungeon run, from events, or by purchasing items from the cash shop.
Event Fatigue potions: Obtained from events. can range from 1 - 156 FP.
All of these fp potions are only used once per day, and it will even notify your daily limit on the item info. Since all of these FP pots are separate from one another (due to the amount of fp they give) you can use them separately.
I recall using around 5-8 fp pots just to play a character of mine.
For low levels, especially for people who are starting out, the fatigue system is a turn off for many due to limitations. However once you reach around lvl 55-86, you'll start to feel that fatigue isnt that much of an issue at all. You might even be glad that the fatigue system was there due to how much it'll drain YOUR stamina at areas in these lvls.
The flipside to this is it's astronomically better than the more standard practice of assignining an arbitrary fatigue 'value' to each dungeon because when you get to larger dungeons with stronger enemies in big rooms and multiple minibosses you still are only using up 1 fatigue per room (the exception to the rule are the dungeons with golden nodes, which do have a fixed value, but they tend to actually have even more rooms than the fatigue cost and often grant loads of experience).
Starting DFO when they are in the middle of an event is usually the best time since they like to hand out full fatigue refills and other nice things which can help to balance out the rate at which you burn through fatigue. The whole system becomes fairly trivial once you reach the mid-20's and it's often difficult to even run out at higher levels. You have access to a bunch of stuff starting from the early mid-game which doesn't cost fatigue (both PvE and PvP) and fatigue is on a per-character basis and there are enough classes that you're pretty likely to have at least one alt.
In short, don't be turned away by the mere presence of the fatigue system or by how fast you might burn through it on your first character on the first day because it quickly starts to take significantly longer to run out of fatigue on even a single character.