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Striker: Everyone likes Bruce Lee.
Ranger: Mom, look at my combo.
Grappler: I'm gonna beat a ♥♥♥♥♥♥♥♥♥♥♥♥ with another ♥♥♥♥♥♥♥♥♥♥♥♥.
Bro and I used to run a grappler and a brawler through dungeons. Can confirm, saw lots of ♥♥♥♥♥♥♥♥♥♥♥♥♥ beaten with ♥♥♥♥♥♥♥♥♥♥♥♥♥.
Also, he can freeze almost anything, and what he can't freeze naturally, he gains a move after 2nd awakening that force-freezes literally everything. That means you can unleash unholy amounts of damage as they just sit there. Stuck. At your mercy.
Vagabond: It's Starkiller. The Apprentice from Star Wars. If that doesn't sell you, I don't know what will.
F.Striker - As far as my personal taste goes, they are among the flashiest classes around. Very fun to play, combos are super smooth thanks to muscle shift and they can dish out very respectable damage numbers. They have some mp problems, but it isn't a huge issue if your gear is good enough to clear rooms fast. Thanks to fatal aim passive they are very easy to reach 100% crit rate on as well, which is just kind of a nice bonus. Also, Stampede, who doesn't want to have purple energy waves splash out behind you as you run?
Thats a point I hadn't even thought of. Jojo style beatdowns...
Be mercyless, be what Mr. Freeze could have been? I like i!
Why didn't I see that before!? My god it all makes sense now!
Hadn't thought about the fact all grabs are basically Hold+I-Frame. I'ma have to try me some of that!
You know when one is coming. It won't save you, but at least you know the class of who beat you, right?
SD: Because who doesn't love ripping out hearts and cutting people in two?
DT: Complete control of Darkness with plate/heavy armor and a ton of holds? Yes please.
Avenger: Literally a Demon.
Chaos: You have a small army that you can sacrifice for damage.
That aside, anyone know any REALLY GOOD multi hit classes? A lot of Multi Hits.
skirmishers have a LOT of multihit.
The Vanguard can freely engange and disengange from any confrontation so long as he has a stack as any cancel can go into backstep -> smash -> backstep loops.(Not viable in the early game, but essentially free later on due to MP constraints.)
Plus where the Skirmisher's attack would keep going while the after image keeps it up, potentially letting you just walk away, your attack stops with Vanguard.
course Vanguard's mini-super armor is a great defensive tool as well.
Impact Smash -> Inferno Charge/Surround Break if it's safer behind the enemy or Impact Smash -> Backstep Loop if it's better for me to get away.
With Skirm if I'm faced with equivalent danger (1-2 shots) I tend to just use hit and run tactics. Maybe I just haven't figured out all of its nuances yet.