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so
do that
the latest raid does not have a solo version yet
but ppl are probably upset about it and write to the company every day complaining about it
so it will come out pretty soon
You have no actual proof of that. Man if that was true could you even imagine how much harder end game would be way harder to fill up raids if that was the case, People ♥♥♥♥♥♥♥♥ for guide mode I'm guessing is most the time newbies who cant get into content yet or altoholics trying to keep their barley alive alt up on content and then people who solo fighter online cuz ♥♥♥♥ net/cant handle interacting with people or dont bother to actually learn the game and smash easy mode.
on topic
Yes there is solo versions of the harder content but the content is made to be a guide so its not hard and the rewards are alot less so I cant say if its very fun in the long run imo. Its a mmo idk what you expected with ♥♥♥♥ net.
but they still play for hours every day
if you take wow as an example less than 30percent of the player base raids regularly
alot of ppl find enjoyment in other things in MMOs
here we have achievements,PvP,life skills,having 30+asuras in 100epics,most gold,getting to level 100 on all characters,reaching explorer level 40,those that enjoy farming,those that mostly care about dressup,owning as many +3buff titles as possible to drag as much gold as possible from the whales when the time is right
I dont know
but raiders in MMOs tend to be the vocal minority
I mean the only actually impressive DFO players are the PvPers
and...sure here are some actually good players in our version
but since they dont actually play pvp 10h/day they just can not compete in tournaments against the korean and chinese players they sometimes take a win from the japanese team lol
doing PvE is not...hard...it is just learning kind of basic things and being of a certain gear score and having a good enough crusader to carry the group
impressive solo PvE sure
but group pve?
that is like the most basic/boring thing there is in this game
that is why it is so important that they keep expanding on these challenge mode things
and make it more focused on skill than gear/I mean atm challenge mode becomes kind of tedious bcoz a lower geared character just does too little damage
not sure how to balance it...but atm I think it feels too much that bosses/normal encounters are hp sponges up till you reach a certain exo/weapon good enough then they just melt again
have you even touched any of the 100 cap content beyond 5+5 or 2+2, exorcism hardly means a thing in 100 cap when it dropped several months ago since the require amount for any 100 cap content is fulfilled so easily as even sirocco only requires like just under 6k exo yet a mismatched epic setup of even single pieces (which is well inapplicable for sirocco) will put you well over 6k so "being of a certain gear score" is giving too much credit to an incredibility low standard that hasnt been a thing for a long time already
100 cap's main content also brings a bigger focus to the action element and trying to survive though onslaught of atks rather then figuring out how to maneuver through puzzle-like gimmicks unlike most of 95 cap's stuff to the point its even recommended to prioritize surviving over dmg dealing against sirocco herself
crazed soryun from oculus hard is a good example of this since she hardly stays in 1 place longer then a few sec and on top of always atking with little to no downtime between atks, all of her atks and patterns is wide range, fast and likely to kill you faster then you can out heal it with potion spamming so an OP sader wont save you from dying to her if you cant take her out fast
ive been running it across 2 characters most days of the week if possible and against her i see a mortality rate of like usually 1-2 player 80% of the time per run including fast runs too so if you think just knowing "basic things" and an OP sader is all you need . . . yea shes gonna be your wake up call