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Another example, Warframe (on Steam) uses p2p as well. And based on what I know, many Chinese players who play the Steam version of Warframe have to use proximity connection or something like that, in order to gain better connection, not only with other players, but also with Warframe's own server.
The only reason of not setting up another region specific server I can come up with is that Neople has to spend even more money on a game which I'd say not many people are playing.
Back to 6 and 7 years ago DFO and Cross Fire were hot as heck in Korea and China. There were sponsored turnaments every month and there were pro-gamer teams playing for the prizes. But now? The glory days have long past. I don't even have to talk about the hottest competitive games right now, right?
If you play League of Legends, there's a video talks about how Riot set up and upgraded their servers while collaborating with local Internet service providers. That's no joke at all. Money is flowing in every cable. And if you play Conan Exile, you may know that the developers of this game have moved from a server-hosting service provider onto another one, because the previous one couldn't handle that many players, and I suspected that some servers had literally burnt up due to too many login requests.
After all, establishing a new region specific server "from scratches" is definitely money-costing. And there is no point to do it if devs can't make money from it.
another reason is not enough players to hav separate servers, kr, jp and china has an abundance of players (china ik specically has like +20 servers) so they dont hav any problems with having mor servers but global doesnt have enough players to justify separate them all up base on region
nexon may have had a west and east server but idk how well that worked out for them and they also had mor money to work with, dfo was resurrected in its global state by neople as a personal project by in lee the previous CEO of neople so he didnt have the bcking of nexon or probably even neople considering its his personal project and the global team is way understaffed and early in global's lifespan there existed a south america server called soricco which was eventually merged into cain the north america server specifically because of the fact that there too little players (idk y the server selection screen even still exist since the choice doesnt matter), having an EU server would cause the same problems which is why its recommended for EU players to join a certain EU guild
Even when I play with a friend who lives in Germany(I am in France) I can have issues... So even if the EU server will never be a thing, an improvement for netcode or whatever would be welcomed.
My friend and I are living in Montréal city, and both of us have Internet services with actual downloading speed of over 3.5Mb/s. That's enough for 90% of online MMO games which have servers in NA region. But last night when we were playing DFO together for the first time, lag spike happened for a few times. About one lag spike per 5 dungeon instances. I don't know if this will happen again in the future, but a situation like this really sucks.
I hope they're reading, and if they are, that they'll consider it sometime in the future.
It is now bearable on my side depending on whith who I fall unto, but I still have the red screen on everyone when I party. Which is annoying, to say the least.