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You can force then by adding -force
[render]
scaler=scan2x -force
It doesn´t work.
I´m using ddraw, the others doesn´t recognize the resolution that I put in the config. text file.
It works when you use this:
Ha. Do not worry. Somehow I figure out how to run it properly with dsbox dum.
Seems good. https://steamcommunity.com/sharedfiles/filedetails/?id=2820469650
Which scaler do you use now?
If you want to actually enable it you have to add "forced" behind the line and then Screenshots come out as 1280x960 and some elements like the text look less blurry:
scaler=normal2x forced
Experimenting around with Scanlines, I believe this seems to give the best results, especially when cycling through the Menu icons etc. but I'm not sure I prefer it to the default:
scaler=rgb3x forced
I found this Retrospective with blurred .png Screenshots that look different from all the available scalers: https://www.filfre.net/2019/08/gabriel-knight-sins-of-the-fathers/
I believe achieving "period-correct" graphics (displaying games as they would have looked on a PC/CRT monitor back in the day) instead of just throwing basic scalers at it making pixels bigger and declaring it "good enough" has only very recently come more into focus and it's a more expansive topic: https://blog.johnnovak.net/2022/04/15/achieving-period-correct-graphics-in-personal-computer-emulators-part-1-the-amiga/
For the record, this is how the game looks on Steam with normal3x forced: https://i.imgur.com/GrQ5flB.jpeg
This is rgb3x forced: https://i.imgur.com/0o5p3Sy.png
This is how you can get the game to look via RetroArch/DosBOX Pure and crt-guest-advanced-hd Shaders:
Uncompressed PNG: https://postimg.cc/gallery/PvxpFR5
Compressed JPG: https://imgur.com/a/Wu6Pt7v