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But I noticed another menu selection issue last night. I hope it's okay to ask you here?
I'm using the standard message box in-game. When I click on the load & save options, it brings me to a generic menu setup and not the custom menus that I created (and that were accessible from the main title screen.)
Is that intentional?
You are the 2nd or 3rd person running into this, I think we have to make that more clear in the future. But yes because you are mixing up Scripted-UI with Action-based UI, probably without knowing. So you have to use the Action-based Message Box OR changed it so that the links from the Message Box open the correct menus. (I can help you with this if necessary). More info below:
The original name, you can see that in the templates folder in install-folder of VN Maker, of the Action-based UI template is "In-Game UI Example" and as the name suggests, this is just an example how to do an UI with commands only.
The actual default UI is the scripted one which is why some default commands such as Add Choice, Show Choices, Input Text, Input Number and Message Box Visibility are optimized to work with that default UI. However, we decided later to make the "In-Game UI Example" the default template when you create a new project since it is so much easier for a beginner to customize the UI, thats the reason. But at the same time, it might also be a bit confusing why some of the regular message commands are not working as expected there.
However, if you use Action-based UI, many of the message commands have been recreated with common events. You can see that there is a Common Event for all the standard message commands such as Add Choice, Show Choices, Input Text, Input Number, Show Message Box and Hide Message Box. You need to use those if you wanna use Action-based UI.