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回報翻譯問題
Also to loop videos, use the Show Movie command.
Also, on the other side of the spectrum, how do you make it so music will not loop?
I haven't tried the "Show Movie" command yet because of course another bug, my project will not longer show any results in the live demo area or even when I export the project and attempt to play the demo... Gotta love it.
Are you saying that Tyranobuilder and Renpy lets you loop "sound effects"? A lot of game engines I used don't have the option to loop sound effects at all (there's Background Sound in RPG Maker but why do a BGS when we can just put it in Music?)
Why not just import sound effects that are looping in music folder? Is there a reason you can't make an exception for those specific sound effects? You are making it sound like you are going to make ALL your sound effects loop at some point or another.
What is the bug that happens with Show Movie? When you play the video file that you use does it play properly? Can you send it to me and we'll check it out? There shouldn't be any bug on that considering it was one of the heavily tested features. Weather is even made through Show Movie.
I am a music producer and sound engineer. My game is focused around creating an immersive audio experience because that is where my talents lie. One of the largest reasons I switched from TyranoBuilder to this software, in fact, is because TyranoBuilder has a small delay when their audio loops.
With Show Movie there is no "bug" - Something happened to my project after I tried to copy paste some script into a script event and it broke the ability to render the game or view it live, and even after deleting the script the game is still broken so now I have to start from scratch.
I opened a new project and when I used "Show Movie" there was simply no option to loop, and I didn't see the video looping in the live preview area so I assumed it wasn't looping. I exported the game and it turns out the video is looping, it just isn't looping in the preview area which is strange.
The music folder is there for Ambience and Background Music. While Sound Effect has an ME (play and then fade out) and SE.
There is a way for you to play a music once. Create a common event with the commands auto and play parallel and a switch. And then put :
Play music
Wait for it in milliseconds for the total length of the song
Stop music
turn off switch
The same can be done for looping sound effects.
Since you compare it to renpy I assume that you have some programming experience? Because you can always add an extension command that can expand the ability of the audio commands for the moment. That's what it's there for.
Show Movie automatically loops. Play Movie only plays once and there's no interaction.
Common events are very complicated and are not explained in a way I can understand in the VN Maker manual.
I have no coding experience, Ren'Py is built in a way where the most basic functions are easy to use so I never had to write custom scripts for basic functions like looping audio.
Common Events are basically global scenes that you can call any time. They can only be called once, play on the background while something else is going on in the scene, etc.
So for example if you have this:
https://i.imgur.com/flrBRKs.png
and then do this:
https://imgur.com/a/8hLdG
It will play whatever is inside that common event since the switch is now turned on.
Therefor the loop option is useless. ( It works but as a small picture frame...)
Is there a change to loop a movie at its normal size?