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Condition | If: Number | Variable: L[0001: X Character Points] | Is: Greater or equal to | Value: 5 |
==========================
Switch | Target: Switch | Switch: G[0001: 2nd scene] | Value: ON
==========================
Else If | If: Number | Variable: G[0001: X Character Points] | Is: Greater or equal to | Value: 10 |
==========================
Switch | Target: Switch | Switch: L[0002: 1st scene] | Value: ON
==========================
And if you wanted more scenes like this then keep adding more else if branches. If the "Greater or equal to" doesn't work for you and causes bugs, like whenever you run the CE it keeps turning ON old switches that you wanted OFF after the player already gaining them, and wanted them OFF for whatever reason then just use "Equal to".
The CE will be called every time a point is gained anyway so it will check if that X characters points equals exactly "5" before continuing any further to gain more points and miss the condition.
If there is something I didn't explain please tell me, I hope this helps.