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Somewhere I saw a recommendation to look at this resource thread from the ComiPo boards. Probably won't find too-much in regards to premade, 2D characters there, but you'll find tons of background assets intended for VNs mixed around that list. Most of the sites are in Japanese, so I haven't been able to clarify the licensing agreement for most of it still - might be wise to plan for placeholder or private-use only for most of those unless you can find explicit text stating otherwise.
edit: I acually looked at all the DLCs for VNM now and should note that most of them actually prohibit commercial use and even make some other, silly demands for private-use. I think the only useful DLC here might be the Live2D DLC which includes the official Live2D models and waives the need for a Live2D commercial-license for game distribution. However, you can still use the default assets in VNM in a commercial game with similar limitations to the default assets provided in RMMV; those don't abide by the same rules as these DLCs I'm seeing.
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Like you, I'm relatively new to VNM still. So far though, I can tell you a couple other things I think you might be interested in.
Sprites are transparent png files that can be displayed in quick succession to create animation (just like traditional hand-drawn animation). If you can draw (especially digitally), you should be able to figure that out and it's just a matter of time efficiency.
Live2D models demand a greater time investment upfront, and you need to have purchased the DLC in VNM - you can create Live2D models for free in Cubism 2.1 Free edition. They can be very rewarding depending on the kind of "feel" you're going for, though. Essentially, a Live2D model is a layered 2D illustration with moving parts - you can do rotation and deformation of every individual part (or group of parts), and depending on your level of talent you can achieve pseudo-3D visuals. This is all tied to parameters that can then be manipulated directly by VNM to achieve maximum (full) control.
The good thing about Live2D models is a well-built model can express many different expressions (and you don't have to draw them all, at all - so potentially you can save a lot of time/effort here). The bad/annoying/unfortunate thing is if you get "ambitious", you will probably need a paid Live2D license as the free versions of the editor limit the amount of moving parts and deformers (you have just enough slots to get by with generic/basic dolls, but you will run into problems if you start adding parts - such as wings or the likes for angel characters, for instance).