Visual Novel Maker

Visual Novel Maker

 This topic has been pinned, so it's probably important
Archeia  [developer] Jul 1, 2016 @ 4:05am
Welcome to the Visual Novel Maker Community Forums!
Hello everyone! The Visual Novel Maker Steam page is now live.

To follow the progress of Visual Novel Maker and Degica-related products in general, you can check these forums or follow our social channels to be notified of any major updates. If you have a suggestion or feature that you'd like to see in the software, let us know!

Website: http://vnmaker.degica.com
Twitter: https://twitter.com/vn_maker
Facebook: https://www.facebook.com/visualnovelmaker/

DegiGames: https://twitter.com/DegiGames
DegiGames Facebook: https://www.facebook.com/pages/DegiGames/

Best regards from everyone on the Degica team. Now, time to get back to work...
Last edited by Archeia; Jul 1, 2016 @ 4:15am
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Showing 1-15 of 76 comments
StarfishHeat Jul 1, 2016 @ 9:53am 
Looking forward to seeing how this compares with Ren'py and other development software focused on visual novels :vanilla2:
What programming languages will be available? Have you thought about implementing visual programming, the type of "blueprint"?
Burly Jul 3, 2016 @ 1:56pm 
Looking good. How about creating multiple routes??
V-LD Jul 3, 2016 @ 11:15pm 
I've been banging together a VN for some time now, and I have a relatively-short laundry list of questions regarding what is/is not/will be/will not be possible through this engine.

Will there be options to modify any of the following:

-U.I., changing the style to fit the theme of the creator's VN; I'm currently in the middle of designing my own U.I. for my project, so this is the forefront of my requests for potential engines.
-Text Box, changing the style of the text box and/or having more than one style of text box appear in a scene - which means different text input for different text boxes, unless we are able to position where the text is output in the scene.
-Clickable areas to progress through X, where X can be any of the following: text, animations, menu layers, etc. I envision a project where the textbox takes 15% of the window, the scene itself 35%, and an ever-changing stylized "menu" where sub-events and sub-scenes simultaneously take place is the remaining 50%. These values are not set in stone, as I'm still ironing out what "works" in terms of my avant-garde presentation; but I would very much like the ability to dictate what parts of the screen are clickable, and what clicking certain parts of the screen does in terms of progressing the VN.
-Adding buttons to the standard menu, which goes in tandem with my design idea above as I'll want to create different buttons that perform different functions when pressed through the always on screen menu.
-Clickable text through the text box, which is something I've seen in VNs such as "Princess Evangile" and "Root Double", where clicking colored text makes something happen - most likely taking the user to a dictionary entry of the colored text, or progressing through an alternate conversation path.

These are my "top-priority" questions for the engine, and I will most likely succeed through the majority of these with scripting, but anything the engine can do for me in that regard will certainly be appreciated in terms of saving time. Once these questions are answered, I'll have another bevy of questions to send your way.
Archeia  [developer] Jul 4, 2016 @ 5:54pm 
Originally posted by StarfishHeat:
Looking forward to seeing how this compares with Ren'py and other development software focused on visual novels :vanilla2:

Thanks!

Originally posted by Rikka Takanashi:
What programming languages will be available? Have you thought about implementing visual programming, the type of "blueprint"?

Our software provides 'visual programming' but probably not the one you're thinking of if you're referring to Unreal Engine's blueprinting.

Originally posted by Burly:
Looking good. How about creating multiple routes??
It's possible! We encourage the use of variables and/or switches! We plan to go in-depth later!

@Vox like we have talked about in twitter, we cannot reveal much info as of now. Once we can we will. :)
Last edited by Archeia; Jul 5, 2016 @ 4:42am
jmakela425 Jul 5, 2016 @ 12:51am 
steam trading cards please
Archeia  [developer] Jul 5, 2016 @ 4:42am 
Originally posted by jmakela425:
steam trading cards please
We'll see what we can do!
Oh Yes, I hope you will prepare guides associated with steamworks, for example creating and linking achievement with your engine. It will be great to see them. Looking forward to your engine. Good luck.
:azuki:
mikistroz Jul 6, 2016 @ 2:24am 
How much will It cost?
MoonStar Jul 15, 2016 @ 8:07am 
FINALLY!!!! Ever since i discovered RPG Maker VX Ace on a torrent site yes im ashamed but not afraid to admit my first encounter was with a pirated version for a couple of months until i got the hang of it and seen its immense potential and started looking it up thinking man would be great it they had a vn maker also. Sadly it wasnt but the fact that i was so pleased with the rpg maker VX Ace made get the full legal/legit version cuz its worth every last peny. Also i will most likely buy this the minute it comes out.
HealyHQ Jul 31, 2016 @ 8:29am 
I look forward to when Vox's questions are answered. I had many of the same questions. Subscribing to this thread so as to be notified when answers are given. :)
ThisIsPete Aug 1, 2016 @ 12:12pm 
Very excited for this, and happy to see Archeia and co helping out once again; you guys have done wonderful things for the RPG Maker community, so I'm sure you'll be a great help to aspiring VN authors too!
Zero Sora Aug 3, 2016 @ 7:49am 
Just curious, does VN Maker have some sort of built in character creator? One of my biggest gripes with other VN creators was the lack of a character creation tool. I'm not a great artist, and using free resources that others have created isn't my favourite thing. Especially when character art differed in style from artist to artist.
MoonStar Aug 4, 2016 @ 7:51am 
Originally posted by Zero Sora:
Just curious, does VN Maker have some sort of built in character creator? One of my biggest gripes with other VN creators was the lack of a character creation tool. I'm not a great artist, and using free resources that others have created isn't my favourite thing. Especially when character art differed in style from artist to artist.

Yep thats very true thats why i resorted to commissioning the characters
Gradius Aug 6, 2016 @ 12:14am 
I'm very excited about this! I really hope Visual Novel Maker will give us more control over video content, like for example being able to play a video "in the background" on the layer below the message window, and the ability to continuously loop videos is also important. Other novel makers I've tried allow you to play videos but give you very little control over them, I hope VN Maker can improve on what the competitors offer. Also, incorperating a way for us to give players steam achievments would be very nice, but if it can just do the video related stuff I talked about then I'd buy it on day one, regardless of price :)
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