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The regular "Add Choice/Show Choice" options just give us the default images that come with the game. In order to have anything customized, I've had to go through Call Common Event.
https://imgur.com/a/fXGAY
This is how I have mine set up right now. I tried the exact same thing as you, directly setting it where I want it. As soon as I did, it would only give one choice button, no matter how many options I had-- and the alignment was really messed up. I figured out that whatever this variable means (red circle) needs to stay the same. After 5 hours of trial and error, that's the only way I can get it to work with more than one choice.
Problem #1 -
It means we haven't figured out how to actually move each separate choice button where we want it for some reason-- and we're stuck with it being in a 'list' format in designated default spot. And that isn't ideal for custom designed UIs-- at all.
Problem #2 -
The text wasn't even on the buttons. And becauase we can't mess with the variable in the Y section, I couldn't figure out how to properly move the text onto the box. To fix this, I adjusted the padding (blue circle) until the text was correctly in the middle where it should be. No idea if this is the right way to do this, but it worked. You might have to play around with the numbers here since everyone's button designs are different. It seems to be straight up trial and error-- move it a few pixels, save, preview. Move a few pixels, save, preview.
Problem #3 -
Not sure if you're experiencing this one too, but the text color of the buttons wouldn't change. No matter what is changed in the common events section, my choice text still shows up as all black in game. (Black circle shows that it's clearly supposed to be white).
And yes, I do have the same issue with the text color. (I also had an issue where I was unable to change the fonts without messing with the script as shown in the Help documentation, even when I had imported the new fonts I wanted to use.)
It would be really nice to get a fix/solution for this issue.
Hopefully, we'll get an official developer answer soon. They've been very quick with their responses to help people, but it's the weekend.
Did you save after you changed it back? I know that when I was fiddling around trying to make this functional, it didn't work in the preview window until I had saved the changes manually.
Thank you for your answer! As for mine: Yes, I saved after I changed it back to Picture Y. But sadly it didn't work either, which is kinda weird. After that I created a new test project to see if it's gonna work there... and yes it worked. Now the problem is... that it won't work in my actual project, no matter what I am trying to do. It's still only showing me once of three choices and that one choice doesn't even show text either.
I will try to help you out :) So for choices via common events, you cannot use the Direct positioning option because the amount of choices are dynamic. There are two common events:
Add Choice adds a choice to the list of choices (List variable)
Show Choices will use Loop command to go through each choice in that list and display it on the screen with Show Picture and Show Text.
You can modify the placement on the x-axis if you just modify the X field on the Show Picture and Show Text command. If you want to modify the placement on the y-axis, you have to take a look at the Number Variable commands here:
https://puu.sh/ypEwd/a3b53d9668.png
The last one where it adds 100 is the y-offset of the choices. So if you increase that value, the choices will be displayed more down. If you decrease it, they will be more up.
If you want to display you choices with completely different layout, please let me know how you want it.
In the Script-based UI, the name is automatically colored with the Character's color defined in Database > Characters for the character. In Action-based UI, it is always white color but can be changed if you do the following:
1. Go to Common Events > Message Box > Show Message Box and delete the "Color Text" there.
2. Go to Common Events > Message Box > Update Name Box and there, add this line of script there using the Script command:
as you can see here:
https://puu.sh/ypFNX/f6a339f974.png
Then the name will always be in the Character's color. Hope that help. We will on a way to make that more easy in a future like adding a "Use Character Color" for Show Text command too. The message text can already be shown in the character's color if you use Message Settings and enable "Use Character Color" there.