ラノゲツクールMV

ラノゲツクールMV

Archeia  [開発者] 2017年11月17日 20時14分
How to create Live2D Models?
What should I get to create Live2D Models?
You will need Live2D's Cubism Editor 2. There's a free version that you can download over here: http://www.live2d.com/en/download (scroll down a bit for old version)

While the PRO version is no longer available, the free version is powerful enough for you to create a model!

What if I want to use Cubism 3.0 instead?
You can definitely use Cubism 3.0. There are just some things you need to take into consideration:

1. The Parameter names should be the same as 2.1's Parameters.
2. You have to have the PRO version to export to legacy 2.1.

Converting Cubism 3.0 Parameters to 2.1
Read my guide instead:
http://steamcommunity.com/sharedfiles/filedetails/?id=1203929507

Where can I find tutorials?
Brian Tsui has created a LOT of video tutorials about Live2D: https://www.youtube.com/user/imst

How do I import my Model into Visual Novel Maker?
After Rigging your model and creating the animations:
1. Open Live2D Viewer. (http://sites.cybernoids.jp/cubism_e/tools/live2d-viewer)
2. Drag the .moc file of the Live2D Model into it.
3. Open the Expression folder in Windows Explorer and select only the .exp.json files and drag them all over to the viewer. That will create an expression folder there automatically.
4. Drag the motions folder containing the .mtn folders over
5. Drag pose.json and physics.json over
6. Project > Write > Settings File
7. Check Relative Path and Write Settings File and then save the stuff as ModelName.model.json (I do not recommend filenames such as Model1.1b and NameModel as it confuses VNMaker sometimes)
8. Import it into VNMaker using the Resource Manager -> Live2D.

After getting the DLC, Just make a new project -> Template: Live2D -> And there would be a sample scene of Haru and Epsilon for learning purposes.

Happy Game Making!
最近の変更はArcheiaが行いました; 2017年11月24日 1時26分
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Gambit74 2017年11月18日 14時05分 
Any plans to add support for 3.0 in the future?
Sue 2017年11月19日 3時40分 
Gambit74 の投稿を引用:
Any plans to add support for 3.0 in the future?

They have it planned on the roadmap which will be a free update to DLC owners.
Xuande 2017年11月20日 2時09分 
Tagging to remind myself to check later if this is a functional or "barely functions so we can claim it works the way we claim RPG Maker MV works on mobile" feature.

Don't buy MV for mobile use unless you plan to use it for extremely simplistic things at a low resolution (<720p). It will overheat your phone, eat battery life well beyond what it should, all while failing to keep a steady FPS. Its less a matter of being on a mobile-powered device and more that the engine isn't optimized well enough for the platform.
最近の変更はXuandeが行いました; 2017年11月20日 2時12分
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投稿日: 2017年11月17日 20時14分
投稿数: 3