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The right click "common event" is coded in. But you can find it here in the script plugin by searching it here.
Layouts -> Layout Game
Look for this line:
"type": "ui.Panel",
"frame": [0, 0, Graphics.width, Graphics.height],
"updateBehavior": "continuous",
"formulas": [$ -> o.ui.enabled = $dataFields.tempSettings.menuAccess],
"action": {
"event": "onCancel",
"name": "switchLayout",
"params": { "name": "settingsMenuLayout", "savePrevious": true }
}
I actually got rid of this since I didn't know how to code it myself, so that way my game won't have that menu. I just decided to make it by common events myself, but you can create a common event and basically try to copy it with hotspots and draggable hotspots.
The "settings menu" scene really helped out in understanding how to do draggable hotspots. This also would allow you to make your menu into whatever you want while at it. How to make the settings menu do what you want though? I'm not sure myself, but I hope this helped.
There is a small arrow left to the name of the command which allows you to expand the command to see additional settings. There you can also setup the looping :)
As Bael mentioned above, if you have no experience with coding it is recommend to built your own menus with scenes and hotspots. I also don't understand exactly what do you mean with "scrolling menu"? You mean if there are too many options you want a scrollbar to make then scroll? That might be difficult to achieve with scenes and hotspots but not impossible depending on how you design your menu. Do you have a concept of you menu?
Otherwise Scripting/JSON would be the way to go. If you only want to change the design of the built-in menu without changing its behavior, it can be done easily because you don't really need to script something you just change some properties and layouts/positioning of elements.