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If you don't intend to do extreme closeups at all, you can probably get away with making your characters about 1500px tall (FHD) or 1000px tall (HD). You want to aim a little above the window size as it's assumed part of the character will be outside of the screen at most times.
If you do intend to do extreme closeups, you have two strategies - either you "decide that you don't care" and just use the sizes I just mentioned, and accept that they'll pixelate when doing closeups (that can arguably have a comical effect, depends on the kind of feel you're going for), or you do closeup sprites (separate, cropped files) to handle these special case. In the case of separate files, you'll need to be drawing at a higher resolution, ideally 2x (so: 3000px tall (FHD), 2000px tall (HD)), and then export the normal sprites at half resolution and the closeups at full resolution.
You'll start having problems if you use files with either dimension greater than 2000px, as not every hardware is capable of supporting larger sprites. You also don't have to worry about zooming out (displaying a character smaller than they are in the file), as VNM can handle this elegantly.
(Also, try to use "Export for web" options when available to lower file size if you care about load times. Images can get heavy (slow to load) pretty fast otherwise.)