Visual Novel Maker

Visual Novel Maker

(solved)Message text
I have my messages set up but I want the text to linger until the player clicks a mouse button. In message settings in the common events it's set to "wait at end" but it doesnt and scrolls through to the next line automatically. Do I need to add a "Wait for input" after every message? Is there a more default way of going about it?

Weirdly enough when I create a new scene on the default sample, I don't have this issue. The text waits like it's suppose to....I haven't changes anything in the system besides font.....
Last edited by Skyride Studios; Jan 5, 2018 @ 11:11pm
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Showing 1-5 of 5 comments
Archeia  [developer] Jan 5, 2018 @ 7:14pm 
Maybe auto is on in your general settings? (Play game and check the settings for message)
Last edited by Archeia; Jan 5, 2018 @ 7:15pm
Skyride Studios Jan 5, 2018 @ 7:35pm 
Originally posted by Archeia:
Maybe auto is on in your general settings? (Play game and check the settings for message)
When I click auto on the message box, it does what it's suppose to by default and waits for me to click to contuinue the text. How do I toggle auto off by default? I must of toggled it on somehow?
Archeia  [developer] Jan 5, 2018 @ 7:37pm 
You must have pressed it by accident, it shouldn't happen again since it's a setting.
But if you want to be extra sure add the command:

Set Game Data | Field: Settings - Auto Message | Set To: OFF |
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Skyride Studios Jan 5, 2018 @ 7:47pm 
Originally posted by Archeia:
You must have pressed it by accident, it shouldn't happen again since it's a setting.
But if you want to be extra sure add the command:

Set Game Data | Field: Settings - Auto Message | Set To: OFF |
==========================
It is set to off and still does it.....
Last edited by Skyride Studios; Jan 5, 2018 @ 7:57pm
Archeia  [developer] Jan 5, 2018 @ 8:00pm 
Maybe you have a command that's setting it on for some reason? Hard to tell without actually seeing anything about the game.
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Date Posted: Jan 5, 2018 @ 6:31pm
Posts: 5