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But I just want to say that you should only import high-res characters if you really display them at high-res at some point in your game. If you import a character with 1200x2200 in size for example but only display that character at half-size 600x1100 and never zoom in it is a waste of memory & performance. Then it makes more sense to resize the image outside the editor.
I mean it is useful for zooming effects without blurring, definitely. Like if you want to zoom into a characters face or into the scene (Zoom Screen command) and don't want any blurring/pixelate. So for such purposes, ok it makes definitely sense to make the resizing easier.
Hi, Kentou
Yes, you've got the idea right: mouse resizing would be great for zooming in/out and placing characters correctly in the scene. May be you can allow moving characters with a mouse while zooming, this can be helpful too.
Looking forward for the implementation of the mouse resizing feature! :D