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This can be upgraded by defeating Item Kings up to a max of 8 (common items can only go to a max of 6). Or you can use a item assembly bill on it, but this is not advised.
these enchantments are called innocients.
They are randomly generated on every item, have a random level (the number they are displayed with) that is based on the item's rank, and are at first unsubdued.
You can subdue them by entering the item they are on and defeating them when they appear on any random floor (exceptions being boss floors). This will double the power of the innocient and allow you to be able to move them between any item you want (as long as you have a vacant population slot on it) or combine them with another innocient of the same type to increase its level.
If you combine an unsubdued innocient with a subdued innocient, it will become unsubued again, meaning you will need to defeat it again within the item it is currently on (this is however, very useful for making higher level innocients)
1-Summoning fields: So i did a couple of these. Am i to understand they are simply a cutscene and introduce a new playable character? So this game gives you everyone at once with that much cutscenes?
2-If above is yes, then i will have a dozen or more guys right of the bat. Any reason to get them all? seems like just adding more clunky UI management with each guy so i stopped after i summoned 3. But....Do i need that many characters to win fights? Or will 6 or 7 characters be enough for the games difficulty curve later?
3-I try and use your starting character's 'triple strike'( or something like that) move. It looks like it targets 2 squares but it alwasy says it 'blocked' and wont let me use it. I have tried enemies in both squares/No squares/ each of the 2 target squares/ and even tried to target allies and panel triangles. All to no avail, it simply wont let me target anything with it. Yes skill is black not greyed out.
4-I have seen chests a few times on battle fields. But any enemy attacks it and i see purple smoke and it appears detroyed. Am i too understand that i must gather chests before enemies?----dirty AI..... maybe i need 10-12guys for this task alone?
5-So i opened up the dark assembly and can make new guys. SHould i be making an 'appretice' right away to become a master, or wait ?
6- is party wipe permenant or do you go back to last save point? descriptions in tutorials seem vague about alot of things, then go into great detail about stuff i havent seen yet. Weird game overall.
7-I notice in combat that you have to level up skills with enemy kills. Where do i look at my skills outside of combat? i suspect you can not.
8-I clicked 4 different buttons in town and talked to everyone and checked everywhere, yet nothing seems to have changed. There is a chest across a chasm i cannot jump over. Any ideas?
9-
Man this game throws alot at you at once!!!!! Outstanding customization, good turned based combat, and nice SNES graphics though, which is why i am here. I am sure many more questions will pop up, all this after 4 hours playtime and i barely level 3. Albeit fights take a while even options set to fast.
1. This game is a re-release of a PSP game that has all of it's DLC characters included in the base game.
2.Those stages are how to unlock said DLC characters. They can make the game much easier, so it is up to you if you want to use them or not.
3. Skills in this game can have 2 different colors squares (blue and yellow). The blue is the affected area the attack will damage (or heal if you use healing).
Yellow however, is where either your character or the enemy you are targetting will move to after the attack is used (or rare cases of where a character will move to the yellow Square, and move back to their original square) so its best to keep all yellow squares empty, or else you won't be able to use the skill.
keep in mind that the attack can miss, but will still move characters/targets, great for strategic planning).
Spears and fists weapons have skills that largely depend on movement of characters/targets respectively.
4. There are 3 different types of chests, Common (brown), Rare (blue), Legendary (green).
Enemies in this game will almost always attack chests on the first turn if you let them. If they destroy the chest, you will not get the content inside. Chests have no resistances to elemental magic, so it might be easier to just destroy them from afar with magic/bows/guns. Keep in mind that Bows have an inate ability of having a chance of spawning a common chest after defeating an enemy.
5. the best thing to use apprentices for early game, is to teach your unique characters (story characters/DLC characters) magic or healing.
If you want to teach a character the heal spell, then you will have them create a new healer, and then have them stand next to the healer in order for the spell to appear in the character's menu. It takes a few uses before the character will learn and keep the spell forever.(if you want magic, then create a skull mage/witch instead, and target enemies)
6. getting a game over will send you back to the main menu, where you can then reload your save and try again. (be sure to save often before entering stages)
7. Skills level up by use, not by enemy kills. You can view your character's skills(and organize them) in their status menu in either in the main hub area in the main menu, or in battle by selecting a individual character on the field.
8. This is for unlocking special bonus stages known as 'The Dark World'. It is mainly for post game, as enemy levels can be in the hundreds. If you are facing the big house in the middle of the hub area, if you turn right and look at the bottom right corner, you should see an archer shade standing near a tree. (warning, she is level 100, so I don't suggest doing this content until after you finish the main story)
9. It is a great game, though it is a little archaic (considering it is a 9 year old game with a few updates) but its still a very fun game to play.
Those are DLC characters, so they are pretty good. But you usually don't need too many characters. You can use 10 characters at most per battle, but a team of 5 or so is usually enough. Actually, in Disgaea games, sometimes the game gets easier when using very few characters due to all the exp they get.
See the yellow square? Triple Strike requires that the square behind the enemy is empty. The reason is, it pushes the enemy to it, and is very useful to use on gate guardians in the Item World for that reason.
Yeah, you have to break them before the enemies if you want to collect the content. The content is always randomly generated, so it's not like you're missing something important if you don't get it. You can make towers of characters to get to it more quickly (lift someone lifting etc.).
The master/pupil relationship mostly matters for magic. Spells learned by the pupil can be learned by the master: make them stand next to each other in battle, the master will have access to the pupil's spells, and can cast them till they get to lvl 1 to learn them permanently. Creating new characters and raising their level unlocks additional tiers and new classes based on their own class.
Party wipe results in a game over. When someone gets KOed in battle, go see the healer on the hub map. She will heal your party to full, for a price. Don't hesitate to use her services as much as possible, since depending on how much health/sp she restores, KOs she heals, etc. she gives useful items.
You just need to use the skills, not necessarily kill with them.
You can check your skills from the menu (button I by default), then Characters or something, then you can see several pages with one of them being the skills.
There are 5 buttons in total, and finding them all is the first step to unlock the Dark World, where you can find alternate versions of regular stages with enemies of a higher level and new challenges.
For the chest IIRC you have to use the tree to go there. You can jump higher as your level raises btw. I don't remember if you can get it on your first playthrough. Don't sweat it, the content is randomly generated.
5- SO the master pupil thing essentially allows you to make a created character that "dual classes". So if master is a wizard and appretice is a fighter, the apprentice after learning would be a fighter-wizard. Is this right?
So if you have Adell make a Fire Skull, Adell can learn any spells the Fire Skull knows.
Have the master(in this case Adell) stand next to the pupil(Fire Skull). The master can now use any spell the pupil knows. Have the master use that spell until its skill level is 1 or higher, and they can now use it any time, without being near the pupil.