Disgaea 2 PC

Disgaea 2 PC

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graygoo Oct 5, 2017 @ 8:07am
CHAIN COMBO - I don't get it at all...
Hi,

Ok so I read on wiki / ingame help / forum answers in order to find a way to make chain combo work but either I misunderstood what it is or I really don't manage to make it work somehow... New player here btw...

According to a very good definition I found: "You do a chain combo by selecting multiple attacks on the same target, then hitting Execute so they all go at once. "

Also the enemy won't die until the chain is over, if his health is depleted during the chain.

Pretty straight forward.

Let's take an exemple to explain why I'm lost: Let's say I am in the situation below, where I totally surround an opponent:

XXX
XOX
XXX

X = my guys (each of them do 99999 damage)
O = the enemy (has 1 hp)

So in order to make the chain work, I just need to order an attack with everyone, then press execute, and everyone should keep attacking even if the enemy die in the process right?

I have 2 issues when I try to do it:
1) The enemy always die as soon as his hp are depleted...
2) I don't really see an increase in the bonus gauge or damage bonus when I have many guy attacking a big monster

What am I missing? Doing wrong?

Thanks

EDIT - also should I see a specific animation like in team combo?
Last edited by graygoo; Oct 5, 2017 @ 8:09am
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Showing 1-4 of 4 comments
Z3n Oct 5, 2017 @ 8:28am 
Chaining is simple to understand: during the execution, as long as the current character hits a target that was hit by the previous character, the chain will continue and grow bigger. The greater the chain, the harder the hits, and the greater the bonus gauge increase at the end of execution.

Originally posted by Graygoo:
Also the enemy won't die until the chain is over, if his health is depleted during the chain.
False.

Originally posted by Graygoo:
also should I see a specific animation like in team combo?
No, just an increment of the chain counter.
graygoo Oct 5, 2017 @ 9:54am 
Thanks z3n! My mistake was that I thought it was "hitting the same enemy during the same turn" and not "during the same execution". So I was hitting one guy, then another, then the first guy again. etc etc. No chain ever ^^

I read on multiple forum that the enemy could not die during the chain, thus believed it was true. Never trust the internet!

Time to take the bonus boost to the stars!
Lucestrasz Oct 6, 2017 @ 1:39am 
Also, each step of the combo only checks the last attack's targets (dead or alive) for seeing if it continues. This makes magic incredible for combos since you can attack a guy with a couple of people, target that enemy and one or more other(s) with a spell, then attack/heal/whatever the new guy and the combo will still build. If you have large enough spells and plan well enough ahead, you can rack up a 10-point combo on any map across the entire map.

Now, one nice thing is, as stated, each step checks the targets as they were before the combo was executed, so in the above example (two attacks on A, then an attack with A and B, then just B) even if A dies on attack 1, it will still say combo 2, then combo 3 during the spell, and ending with combo 4. Load up on attacks, and hope they die fast so you can back them up and start a new combo train elsewhere! I don't know how well this works with attacks that reposition though, especially since I can't play on my mac currently and thus can't test it...
graygoo Oct 6, 2017 @ 5:38am 
Thanks for the additional details Luces, I get what they said on the other forum now. Nice combo system indeed!
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Date Posted: Oct 5, 2017 @ 8:07am
Posts: 4