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I would also like an option too enable a simple Bilinear Filtering to get rid of those uneven pixels caused by scaling the game to a resolution which is not a multiple of the original games resolution (only 7 and 8 looks somewhat ok when set to "Original" mode, but then the screen is much smaller sadly), and the "Filter" option don't even fix the uneven pixels either.
btw, my desktop is set to 1920x1080 res, which I'm pretty sure the game is intended to run at
I've bought MMLC1 but I never play it because of the forced 4:3 aspect ratio. I'm glad they didn't do the same mistake with 2.
I agree though about the uneven pixels. Some pixels being wider is annoying, especially in 10.
4:3 is the original aspect ratio for all NES and SNES games. Including an 8:7 option is a good compromise, but 4:3 is inarguably the way they were intended to be played. MMLC 1 handled things correctly.
If there are uneven pixels then 9 and 10 aren't being shown in the correct aspect ratio either. They're probably also meant to be 4:3.
Most TVs would stretch to 4:3, yes, but that doesn't mean the devs took that into account when making the games. Some did, some didn't, and for all we know the devs could have made the art using computer screens with 1:1 pixels and base it on that.
It's a case by case basis. A good example is the PS1 port of Duke Nukem 3D: Total Metldown, which altered the arts so it looks correct with 4:3 stretching.
Here are a bunch of screenshots of MM5 in native res with 1:1 pixels. Notice how ALL the circles are round that way, which they wouldn't be anymore with 4:3 streching. All the others NES MM games follow the same logic and so did 9 and 10.
http://i.imgur.com/nmqYmkt.png
Look, I don't care how people make their games look when they play it, but there is a difference when they start to claim their taste is the "intended way". You can look up the FAQ section of MMLC2 and they explain why "there is black bars" in MM9, in other words, why they didn't stretch to 4:3: because the game was made that way.
Every TV at the time
lol show me some monitors used in the 80's and 90's that weren't 4:3 CRTs.
Insofar as I can tell, for some unkown reason no developer (including Capcom) accounted for that stretching, as you can clearly tell from all otherwise perfectly square objects in the games becoming rectangles & all otherwise perfectly circular objects becoming ovals. 'God forbid' these games be depicted property & not the way you remember them as a kid, though
Nice try, but the Gameboy and Gameboy Color have a 10:9 aspect ratio.
So the rest of your argument is that not a single artist ever noticed that every single display they were using the console on was stretching the image?
That doesn't negate my point about NES & SNES games, which are definitely all 8:7.
Refute my second point.
You are so wrong and it's pathetic that you can't admit it. You are imagining these screens that existed in everyone's home in a time you didn't even exist. That is the fullest version, stop complaining
Just realised this was a reply. Hey, look, a list of things I didn't mention. Vague threats because you're flustered at the fact you're simply wrong, neat.