Mega Man Legacy Collection 2

Mega Man Legacy Collection 2

View Stats:
Mega Man 10 is underrated
Literally one of the best Mega Man Games in the franchize.

Most people ignore it because it's in the shadow of Mega Man 9, people believe it was a cash-grab... While in fact, it's a much better experience than MM9.

Level design is both creative and fair. Music is gorgeous and atmospheric, like Nitro Man theme and Sheep Man theme. (Blade Man theme is bloody gorgeous, and Chill Man theme is the best). Dr Wily Castle 1 is simply the best Dr Wily Stage 1 in franchize.

The music at the final stage is so... spacey.

Plus it was basically the first Mega Man game i've played fair and square around 10 years ago, because unlike other MM games on emulators with their quicksaves, i had to play MM10 fair on easy mode, and it still was hard for my then-casual butt... and MM10 encuraged me to play other MM games fair.

So... MM10 is very nostalgic to me ^^
< >
Showing 1-15 of 18 comments
Oguzhan Mar 12, 2022 @ 12:51pm 
Originally posted by Keytee Tamira:
Literally one of the best Mega Man Games in the franchize.

Most people ignore it because it's in the shadow of Mega Man 9, people believe it was a cash-grab... While in fact, it's a much better experience than MM9.

Level design is both creative and fair. Music is gorgeous and atmospheric, like Nitro Man theme and Sheep Man theme. (Blade Man theme is bloody gorgeous, and Chill Man theme is the best). Dr Wily Castle 1 is simply the best Dr Wily Stage 1 in franchize.

The music at the final stage is so... spacey.

Plus it was basically the first Mega Man game i've played fair and square around 10 years ago, because unlike other MM games on emulators with their quicksaves, i had to play MM10 fair on easy mode, and it still was hard for my then-casual butt... and MM10 encuraged me to play other MM games fair.

So... MM10 is very nostalgic to me ^^

9 and 10 are my personal favorite ones. I can't really pick one among them.
CrowRising Mar 14, 2022 @ 4:00am 
I'm not a big fan of MM9. It's not completely terrible, but it's not very fun to me and a lot of the level design feels cheap. I love MM10 and MM11 though, and the only other MMClassic game I didn't really like was MM1. Even Mega Man and Bass has it's charm, despite being really brutal at times.

Bass is a blast to play as in MM10, but he's also extremely overpowered.
Keytee Tamira Mar 14, 2022 @ 4:04am 
Originally posted by CrowRising:
I'm not a big fan of MM9. It's not completely terrible, but it's not very fun to me and a lot of the level design feels cheap. I love MM10 and MM11 though, and the only other MMClassic game I didn't really like was MM1. Even Mega Man and Bass has it's charm, despite being really brutal at times.

Bass is a blast to play as in MM10, but he's also extremely overpowered.
Oki, good to know!
I guess i shall play as Bass in Hard Mode, while i'm playing as Protoman in Easy Mode, while already finished Normal Mode as Mega Man.
Oguzhan Mar 14, 2022 @ 4:20am 
I prefer proto man best as his shield is really fun to use and the bosses have shorter iframes compared to the earlier games with the charge shot, so I can just charge and then spam the normal shots for high damage.
DocStrangelove Mar 16, 2022 @ 8:44pm 
I disagree, I prefer MM9 because some of MM10's stage gimmicks like Commando's sandstorm or Pump Man's entire stage slow you down and/or diminish your jumps. I don't like the cars in Nitro's stage or the treadmills in Sheep's stage either.

Not trying to diminish the fun anyone has with MM10, it's still a great game and who am I to devalue the fun anyone has with it. But still, to me, MM9 is the pinnacle of the series.
Last edited by DocStrangelove; Mar 16, 2022 @ 8:45pm
Keytee Tamira Mar 16, 2022 @ 11:13pm 
Originally posted by DocStrangelove:
I disagree, I prefer MM9 because some of MM10's stage gimmicks like Commando's sandstorm or Pump Man's entire stage slow you down and/or diminish your jumps. I don't like the cars in Nitro's stage or the treadmills in Sheep's stage either.

Not trying to diminish the fun anyone has with MM10, it's still a great game and who am I to devalue the fun anyone has with it. But still, to me, MM9 is the pinnacle of the series.
So, yet again, Mega Man 10 is underrated... thanks...
Last edited by Keytee Tamira; Mar 16, 2022 @ 11:16pm
Oguzhan Mar 17, 2022 @ 1:54am 
Originally posted by Keytee Tamira:
Originally posted by DocStrangelove:
I disagree, I prefer MM9 because some of MM10's stage gimmicks like Commando's sandstorm or Pump Man's entire stage slow you down and/or diminish your jumps. I don't like the cars in Nitro's stage or the treadmills in Sheep's stage either.

Not trying to diminish the fun anyone has with MM10, it's still a great game and who am I to devalue the fun anyone has with it. But still, to me, MM9 is the pinnacle of the series.
So, yet again, Mega Man 10 is underrated... thanks...

Both games have their merits. And honestly, both are underrated or overhated at times. A lot of people blame 9 of laziness due to switching to the 8-bit artstyle and a lot of people blame 10 for keeping the 8 bit artstyle.

Me? I think both are top tier video games. Then again, this might be just me since I think a lot of Mega Man games are just great games in general. It is a matter of opinion.
Last edited by Oguzhan; Mar 17, 2022 @ 1:55am
DocStrangelove Mar 17, 2022 @ 6:00pm 
Yeah they're both great, just tried to tell why I personally much prefer 9. Calling the return to 8-bit "lazy" is ludicrous, given the insane care they put into this to design them in a way that they could be ported to the NES with almost zero changes. It's easier to design a retro game with retro style than to design a great game that could actually run on original hardware.
Last edited by DocStrangelove; Mar 17, 2022 @ 6:01pm
CrowRising Mar 17, 2022 @ 6:11pm 
Originally posted by DocStrangelove:
Yeah they're both great, just tried to tell why I personally much prefer 9. Calling the return to 8-bit "lazy" is ludicrous, given the insane care they put into this to design them in a way that they could be ported to the NES with almost zero changes. It's easier to design a retro game with retro style than to design a great game that could actually run on original hardware.
Most of the people calling it lazy don't understand how the graphics are made, or how much work still needs to be done aside from the visuals. It may not be the hardest graphical style to make, but it can be a real challenge to make 8-bit graphics look good for today's market.

Take Shovel Knight for example. Part of the process of designing their characters and the sprites for them was being careful not to over design them, so as to make something that looks like it could run on an NES even though there's no way it ever could. While the character sprites in Mega Man are even more simple than this, the environments in MM9 and MM10 show just as much care and attention to detail as Shovel Knight does. These are really good looking games for 8-Bit titles.
Megapal Mar 22, 2022 @ 5:41am 
megaman 10 has the most cheap stages in any megaman game, it feels almost like a fan game with it's level of annoying tricks and unfun gameplay. One shining example for me of unfun gameplay in 10 is the miniboss for strikeman's stage, imagine you're fighting wolf sigma, but without dash or walljump, and also there are balls bouncing around the room and also sometimes you can get stunned (and hit by a ball of course). You might think "ok glad I got that over with" once you beat the stage... but no... capcom just loves this stupid ball pit, you'll be fighting this guy once again in wilys castle, you can tell me "just destroy the balls with blade shooter" well you shouldn't need a special weapon to make something playable
Keytee Tamira Mar 22, 2022 @ 6:09am 
Originally posted by Megapal:
megaman 10 has the most cheap stages in any megaman game, it feels almost like a fan game with it's level of annoying tricks and unfun gameplay. One shining example for me of unfun gameplay in 10 is the miniboss for strikeman's stage, imagine you're fighting wolf sigma, but without dash or walljump, and also there are balls bouncing around the room and also sometimes you can get stunned (and hit by a ball of course). You might think "ok glad I got that over with" once you beat the stage... but no... capcom just loves this stupid ball pit, you'll be fighting this guy once again in wilys castle, you can tell me "just destroy the balls with blade shooter" well you shouldn't need a special weapon to make something playable
...That miniboss is one of the easiest in the game.
Just jump on the arm and hold turbo shoot button.

Did you forget the Flowey from Mega Man 9? Now that's an annoying mini-boss.
Gatekeeper from Strikeman's stage at least is always in one place.

And first playthrough of Mega Man 9 to me was way more aggravating than Mega Man 10 which is way more fair in comparison.
CrowRising Mar 22, 2022 @ 9:49am 
Originally posted by Keytee Tamira:
Originally posted by Megapal:
megaman 10 has the most cheap stages in any megaman game, it feels almost like a fan game with it's level of annoying tricks and unfun gameplay. One shining example for me of unfun gameplay in 10 is the miniboss for strikeman's stage, imagine you're fighting wolf sigma, but without dash or walljump, and also there are balls bouncing around the room and also sometimes you can get stunned (and hit by a ball of course). You might think "ok glad I got that over with" once you beat the stage... but no... capcom just loves this stupid ball pit, you'll be fighting this guy once again in wilys castle, you can tell me "just destroy the balls with blade shooter" well you shouldn't need a special weapon to make something playable
...That miniboss is one of the easiest in the game.
Just jump on the arm and hold turbo shoot button.

Did you forget the Flowey from Mega Man 9? Now that's an annoying mini-boss.
Gatekeeper from Strikeman's stage at least is always in one place.

And first playthrough of Mega Man 9 to me was way more aggravating than Mega Man 10 which is way more fair in comparison.
Yeah this sums up my experience too. MM10 is actually rather tame compared to MM9.
DocStrangelove Mar 24, 2022 @ 3:14am 
Originally posted by CrowRising:
Originally posted by DocStrangelove:
Yeah they're both great, just tried to tell why I personally much prefer 9. Calling the return to 8-bit "lazy" is ludicrous, given the insane care they put into this to design them in a way that they could be ported to the NES with almost zero changes. It's easier to design a retro game with retro style than to design a great game that could actually run on original hardware.
Most of the people calling it lazy don't understand how the graphics are made, or how much work still needs to be done aside from the visuals. It may not be the hardest graphical style to make, but it can be a real challenge to make 8-bit graphics look good for today's market.

Take Shovel Knight for example. Part of the process of designing their characters and the sprites for them was being careful not to over design them, so as to make something that looks like it could run on an NES even though there's no way it ever could. While the character sprites in Mega Man are even more simple than this, the environments in MM9 and MM10 show just as much care and attention to detail as Shovel Knight does. These are really good looking games for 8-Bit titles.
Shovel Knight takes liberties though, most notably it has multiple layers of parallax background. That is way beyond NES capabilities and firmly in 16-bit territory, the game generally feels like a 8/16-bit hybrid. And of course it's 16:9. Not saying that's bad or anything, they can make any creative choice they want, just saying that while it has a lot of 8-bit style, it doesn't look like an actual NES game.

And that's what MM9 does, it's really radical about this. It even is limited to the original audio channels, so that parts of the soundtrack are interrupted while sound effects are played. They even added an option to simulate NES sprite flicker. That's what I mean with the extra effort spent to be as true to original hardware as possible, so that it really feels like an actual NES game.

MM10 takes a few tiny liberties, like adding L and R button for weapon selection, and I believe the soundtrack exceeds NES capabilities just a tiny little bit, but it's still very close, far closer than Shovel Knight.
CrowRising Mar 24, 2022 @ 3:44am 
Originally posted by DocStrangelove:
Originally posted by CrowRising:
Most of the people calling it lazy don't understand how the graphics are made, or how much work still needs to be done aside from the visuals. It may not be the hardest graphical style to make, but it can be a real challenge to make 8-bit graphics look good for today's market.

Take Shovel Knight for example. Part of the process of designing their characters and the sprites for them was being careful not to over design them, so as to make something that looks like it could run on an NES even though there's no way it ever could. While the character sprites in Mega Man are even more simple than this, the environments in MM9 and MM10 show just as much care and attention to detail as Shovel Knight does. These are really good looking games for 8-Bit titles.
Shovel Knight takes liberties though, most notably it has multiple layers of parallax background. That is way beyond NES capabilities and firmly in 16-bit territory, the game generally feels like a 8/16-bit hybrid. And of course it's 16:9. Not saying that's bad or anything, they can make any creative choice they want, just saying that while it has a lot of 8-bit style, it doesn't look like an actual NES game.

And that's what MM9 does, it's really radical about this. It even is limited to the original audio channels, so that parts of the soundtrack are interrupted while sound effects are played. They even added an option to simulate NES sprite flicker. That's what I mean with the extra effort spent to be as true to original hardware as possible, so that it really feels like an actual NES game.

MM10 takes a few tiny liberties, like adding L and R button for weapon selection, and I believe the soundtrack exceeds NES capabilities just a tiny little bit, but it's still very close, far closer than Shovel Knight.
Yes I'm aware of the creative decisions Shovel Knight did that cause it to exceed the NES's limitations. This is what I was referring to when I said:
Originally posted by CrowRising:
... so as to make something that looks like it could run on an NES even though there's no way it ever could.

A fun fact about the Widescreen in Shovel Knight though: Although the game does indeed support 16:9 resolutions, the game was apparently designed to be fully functional on a standard resolution screen. I have personally never played it like this though.

While MM9 and MM10 might not have as many liberties taken in exceeding the NES's limitations, they do in fact have a number of such aspects in their design, such as the sprites no longer flickering when too many things are on screen. I've also heard that Mega Man on the NES cheats to have eye whites by having big white square objects layered underneath the face portion of the sprites, which if so is also no longer the case.
The Jade Fist May 8, 2022 @ 3:09am 
I like 10 more than 9, if for no other reason than that you can plays as Forte. He lets you have momentum like it were one of the X games, and the ability to aim in multiple directions. The only down side is the rapid fire isn't so useful because all the enemies have I-frames that render it semi pointless.
< >
Showing 1-15 of 18 comments
Per page: 1530 50