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9 and 10 are my personal favorite ones. I can't really pick one among them.
Bass is a blast to play as in MM10, but he's also extremely overpowered.
I guess i shall play as Bass in Hard Mode, while i'm playing as Protoman in Easy Mode, while already finished Normal Mode as Mega Man.
Not trying to diminish the fun anyone has with MM10, it's still a great game and who am I to devalue the fun anyone has with it. But still, to me, MM9 is the pinnacle of the series.
Both games have their merits. And honestly, both are underrated or overhated at times. A lot of people blame 9 of laziness due to switching to the 8-bit artstyle and a lot of people blame 10 for keeping the 8 bit artstyle.
Me? I think both are top tier video games. Then again, this might be just me since I think a lot of Mega Man games are just great games in general. It is a matter of opinion.
Take Shovel Knight for example. Part of the process of designing their characters and the sprites for them was being careful not to over design them, so as to make something that looks like it could run on an NES even though there's no way it ever could. While the character sprites in Mega Man are even more simple than this, the environments in MM9 and MM10 show just as much care and attention to detail as Shovel Knight does. These are really good looking games for 8-Bit titles.
Just jump on the arm and hold turbo shoot button.
Did you forget the Flowey from Mega Man 9? Now that's an annoying mini-boss.
Gatekeeper from Strikeman's stage at least is always in one place.
And first playthrough of Mega Man 9 to me was way more aggravating than Mega Man 10 which is way more fair in comparison.
And that's what MM9 does, it's really radical about this. It even is limited to the original audio channels, so that parts of the soundtrack are interrupted while sound effects are played. They even added an option to simulate NES sprite flicker. That's what I mean with the extra effort spent to be as true to original hardware as possible, so that it really feels like an actual NES game.
MM10 takes a few tiny liberties, like adding L and R button for weapon selection, and I believe the soundtrack exceeds NES capabilities just a tiny little bit, but it's still very close, far closer than Shovel Knight.
A fun fact about the Widescreen in Shovel Knight though: Although the game does indeed support 16:9 resolutions, the game was apparently designed to be fully functional on a standard resolution screen. I have personally never played it like this though.
While MM9 and MM10 might not have as many liberties taken in exceeding the NES's limitations, they do in fact have a number of such aspects in their design, such as the sprites no longer flickering when too many things are on screen. I've also heard that Mega Man on the NES cheats to have eye whites by having big white square objects layered underneath the face portion of the sprites, which if so is also no longer the case.