Mega Man Legacy Collection 2

Mega Man Legacy Collection 2

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Megapal Jan 4, 2021 @ 10:00am
does anyone else hate megaman 9 and 10?
ok, I don't hate them, but they aren't enjoyable for me, although they try to emulate megaman 2 I think 9&10 are much harder, I also dislike the removal of charge shot and slide, I like megaman's classic and simple gameplay but removing mobility and power and adding lots of instant death traps is really annoying, felt like someone took megaman and then ramped up the difficulty for no good reason

I'm glad megaman 11 didn't follow this trend, I consider 9 and 10 to be more like spinoff titles, feels more like a fan game than a real megaman game
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Showing 1-11 of 11 comments
FetusZero Jan 5, 2021 @ 4:47am 
Not a fan of 10 tbh, but 9 is easily one of my favorite "classic" Megaman out there. MM2 will always be special though since I grew up with it, it was the only Megaman game I had on NES, which I think is the case for many of us old folks (in my 30s, for reference.)

MM11 was nice, but I find the stages way too long, which is why I don't bother too much with it. If they would have cut back on the stages' length, I would have enjoyed it much more. Didn't hate it though, it definitely was fun too.
mdesaleah Jan 6, 2021 @ 6:01am 
9 yes. Biggest problem is that the level design is what non-fans think Megaman difficulty is like. Its overdone and has too many intentionally badly designed sections made to drain lives because thats what a lot of people though Megaman did.

10 was pretty good though.
Out Feb 8, 2021 @ 5:47pm 
I'm not a fan of Megaman 9, too hard for me. I loved the Robot Masters, stage designs, but the difficulty is way overdone.

And when you complain about that to other MegaMan fans they'll say Megaman & Bass and the original Megaman are wayyy harder. ♥♥♥♥♥♥♥♥.

There's a ridiculous precise frame jump you need to do on Megaman 9 Wily Tower at an underwater part with some spikes beneath, it is so infuriating.

You have to hug the edge of a platform and press jump juuuust about enough or you'll overpress and get killed by upper spikes, or end up underpressing the button and get killed by the bottom spikes.


Regardless, we're on the minority. Most Megaman fans praise the high level difficulty and keeping it to NES era game design. To each their own.
Oguzhan Mar 21, 2021 @ 5:15am 
9 , 10 and 11 are my favorite megaman games soooooooo.....no.
Last edited by Oguzhan; Mar 21, 2021 @ 5:15am
Nethiar May 1, 2021 @ 7:14am 
I haven't played 10 yet, but I really didn't like 9. Way too many cheap instant death traps, some of which you can't possibly avoid the first time through.
mdesaleah May 1, 2021 @ 7:15am 
Originally posted by Evil_the_Nub:
I haven't played 10 yet, but I really didn't like 9. Way too many cheap instant death traps, some of which you can't possibly avoid the first time through.
10 is much better in terms of fair design.

So if you didn’t like 9, 10 will be better
DocStrangelove May 3, 2021 @ 2:37pm 
I've had the opposite experience. To me, 9 is challenging but fair. You'll die a lot before figuring it all out, but well that's Mega Man. I've played it for 50 hours or so and I just keep coming back because I find the challenge is good for replay value. It just hits the sweet spot for me.

I mean, of course there was a lot of frustration before I got the experience and skills to beat it consistently. But with this experience, I honestly think there is not one single moment where MM9 is genuinely unfair. MM has a history of ♥♥♥♥♥♥♥♥ fights and cheap moments, MM2 is actually a pretty bad offender here. I honestly think 9 shows some great restraint in that regard.
Last edited by DocStrangelove; May 3, 2021 @ 2:37pm
claytonhorning Jun 8, 2021 @ 6:47pm 
10's freaking amazing once you get the 3 extra weapons from Punk, Ballade, & Enker.
mdesaleah Jun 8, 2021 @ 6:49pm 
Originally posted by claytonhorning:
10's freaking amazing once you get the 3 extra weapons from Punk, Ballade, & Enker.
Where do you get those? Is it in 10 itself, or in the extra challenges menu? I think those levels are in both modes.
claytonhorning Jun 15, 2021 @ 6:23pm 
Time attack.
Sigh Man Vanz Jun 20, 2021 @ 9:01am 
Originally posted by Out:
There's a ridiculous precise frame jump you need to do on Megaman 9 Wily Tower at an underwater part with some spikes beneath, it is so infuriating.

You have to hug the edge of a platform and press jump juuuust about enough or you'll overpress and get killed by upper spikes, or end up underpressing the button and get killed by the bottom spikes.

lol, I'm stuck on this exact section of MM9 right now, and I am not thrilled about it.

Nevertheless, I do really enjoy MM9 and MM10, having never played them til now. I grew up playing MM2 and MM3 so of course nothing will ever replace their charms, but I do find MM9 and MM10 to be the most interesting ones that I've played since then. (I find MM5 - MM8 to be incredibly bland and forgettable).

For me, a Mega Man game lives or dies by the originality of its Robot Masters and the quality of its soundtrack. With a few exceptions, I think the Robot Masters in MM9-MM10 are the most memorable since the glory days of Shadow Man and the rest (yes, there's a few of the inevitable space and water-themed retreads, but even the latter includes Pump Man who is incredibly goofy and has a unique look). The soundtrack for both games bangs.

The one thing I do dislike very much about MM9 are the unfair death traps, and I was initially thrown for a loop by the increased difficulty over previous MM games, but once I got used to it I found that it helped to refresh the overly-familiar MM formula.

As for the Wily levels -- no opinion, as they've always been my least-favorite part of any MM game and I rarely replay them.
Last edited by Sigh Man Vanz; Jun 20, 2021 @ 9:03am
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