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报告翻译问题
At least until I found out how to fix it :D But it's a really awkward fix and wouldn't work on PS4.
I was ignoring your posts but I just had to take the opportunity with this one :P
Did you know that Capcom has no idea who I am?
That despite whatever I've said in the past, I am not the reason they didn't bother making this better? To think that my conduct is affecting this in some way, on top of already defending mediocrity, you're one truly delirious person :O
Free yourself of that bias. You should be able to take criticism no matter who's saying it and how they're saying it, as long as it is to improve yourself or your product.
If you're gonna have a problem with the way I write my posts, you're not gonna get very far in this world LOL.
Also LOL at "Japanese developers especially", Japanese companies are known to exploit talented devs. Just look at Konami and the history with people like Hideo Kojima and Koji Igarashi. Sure, I support respect and good conduct, and I think I've practiced it in this thread from the start :) mediocrity though is obviously going to leave some things to be desired, you just have to accept it. (Don't attempt to follow this conversation, i'm done with this thread as I've found my own solution.)
And no, "I should be able to act like a complete jackoff and everyone around me should listen to what I say" isn't a great argument point when my point was your attitude is a real turnoff. It IS actually possible for the customer to be wrong, despite the outdated idea that they're always right. This kind of attitude does not encourage one to even take you seriously. You come off as a highly abusive customer who may not be worth the time or trouble keeping happy. I've had several clients in the past that ended up costing me more money than they were actually worth because they could never be fully satisfied. That's what you come off as.
There's also a reason I'm amused with you at this point, and it's because of your positive opinions combined with your assumptions about me.
All things considered the rift between hardware capabilities, versus what most users saw, is essential for a deeper understanding of this. In their defense, NES or older systems could only be used with the inherent distortion of composite and/or RF. The average person by the dawn of the 1990s, to be frank, was ignorant to possibly know or care how technologically obsolete what they were experiencing was becoming. (Master System was sold RGB ready from day one, but I don't know much about when European cables released to use it.)
Composite video on an uncalibrated TV that may or may not been even designed for pixel art, is worlds apart from professional RGB monitors.
I believe the correct resolution for MM9 and MM10 may actually be 256x240 (16:15).
Here are 2 screenshots of MM9 running at 1024x960 (integer scale of 256x240):
https://i.imgur.com/wkq0zi8.png
https://i.imgur.com/Qecoe3n.png
I'm curious how you fixed it though.
http://steamcommunity.com/sharedfiles/filedetails/?id=1241596046
And you're right, Juice. The scaling does seem to be the NES internal res just upscaled. Normally, the 256x224 res would be stretched out to the common 4:3 res of 320x240 "correcting" the NES output for CRT TVs. However, what's odd is that I think MM9 and MM10 are running at 320x224, or 256x240, judging by how I configured ReShade, meaning that one side of the resolution remains "uncorrected".
That said I did compare the MMLC2 version of MM9 on PC monitor to the PS3 version of MM9 (which is kind of washed-out on an HD display because of its low native res). The only difference I notice is in the health/weapons bar, the rest whatever difference exists scaling-wise is so minor I can't tell looking side-by-side. Which I suppose is why it appears pixel-perfect (aside from the health/weapon bars which I thought was due to an issue from internal res bumping which is quite common), when it's very minorly off.
Still looks far better than the original releases, both for 9 and 10.