Mega Man Legacy Collection 2

Mega Man Legacy Collection 2

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Leaf 2017 年 8 月 28 日 上午 10:07
Bad pixels in MegaMan 9 and 10
Why dont these 2 games look as good as 7 and 8? All the pixels look poorly stretched especially noticeable on MegaMan's life bar, when set to "original".
Expanding the image helps but does not fix the problem, still looks a little bad.
Please Capcom, fix this. Thanks.

Unless Im missing something?
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Leaf 2017 年 9 月 2 日 上午 9:42 
引用自 RollCaskett
Your arguement is
Bad Pixels= Mega Man Legacy Collection 2 is horrible.

Really?
I mean, MegaMan 7 and 8 are amazingly ported in this. They alone are kinda worth the $20 for me. But to have HALF the games look this bad, yes, it is terrible. It's hard to recommend this game or even buy it for other systems if MM9 and 10 look this way. I wasn't able to play them more than a minute, it's very distracting and discouraging.

At least until I found out how to fix it :D But it's a really awkward fix and wouldn't work on PS4.
Leaf 2017 年 9 月 2 日 上午 10:49 
引用自 Seraphna
You're another reason why many companies don't bother too. The way you act and speak in general is a huge turnoff to any developer who's interested in fixing things. Japanese developers especially, this is not the kind of conduct they're used to from customers. If I were one of them and someone came at me the way you're coming at them, I'd discard your opinion almost immediately.

I was ignoring your posts but I just had to take the opportunity with this one :P
Did you know that Capcom has no idea who I am?
That despite whatever I've said in the past, I am not the reason they didn't bother making this better? To think that my conduct is affecting this in some way, on top of already defending mediocrity, you're one truly delirious person :O
Free yourself of that bias. You should be able to take criticism no matter who's saying it and how they're saying it, as long as it is to improve yourself or your product.
If you're gonna have a problem with the way I write my posts, you're not gonna get very far in this world LOL.

Also LOL at "Japanese developers especially", Japanese companies are known to exploit talented devs. Just look at Konami and the history with people like Hideo Kojima and Koji Igarashi. Sure, I support respect and good conduct, and I think I've practiced it in this thread from the start :) mediocrity though is obviously going to leave some things to be desired, you just have to accept it. (Don't attempt to follow this conversation, i'm done with this thread as I've found my own solution.)
最后由 Leaf 编辑于; 2017 年 9 月 2 日 上午 10:50
Gabby 2017 年 9 月 2 日 上午 10:53 
I like how absolutely nothing you said here actually addressed my point and you outright avoided the part where I ask what developer experience you have, as someone who seems quite ready to tell us how developers should work or conduct themselves. :)

And no, "I should be able to act like a complete jackoff and everyone around me should listen to what I say" isn't a great argument point when my point was your attitude is a real turnoff. It IS actually possible for the customer to be wrong, despite the outdated idea that they're always right. This kind of attitude does not encourage one to even take you seriously. You come off as a highly abusive customer who may not be worth the time or trouble keeping happy. I've had several clients in the past that ended up costing me more money than they were actually worth because they could never be fully satisfied. That's what you come off as.

There's also a reason I'm amused with you at this point, and it's because of your positive opinions combined with your assumptions about me.
最后由 Gabby 编辑于; 2017 年 9 月 2 日 上午 11:00
theclaw135 2017 年 9 月 3 日 上午 3:54 
引用自 Kleev
引用自 Seraphna
The graphics for these two games were made with the intention of replicating visuals on old CRT televisions. The picture perfect pixels you see in MMLC1 were not how they looked in the original releases due to how scanlines and cathode ray blur distorted images.

The Collections play with correction for LCD monitors, but you’ll find that there is a “legacy mode” you can enable that will replicate the blur.

I imagine that the “odd pixels” were intentionally programmed in so the images look cleaner with scanlines.

You sound like you know what you're talking about, but ultimately, you aren't providing screenshots of how these uneven pixels are there to replicate any CRT effects...
How are you going to prove that with MegaMan 7 and 8, which also played on CRTs originally but somehow have perfect pixels here? Especially MegaMan 7, which was on an SNES, who's video output was very similar to the NES? There is just simply no excuse :O you're dragging this longer than necessary a long time ago.
I have an NES and a CRT. None of the MegaMan game's life bars looked as bad as MM9 and 10. Even the horizontal bars which look a little bad on a real NES, they still look firm and organized.

Play Sonic Mania, enable CRT filter. That's how you properly replicate CRT effects on modern screens. No uneven pixels. And it doesnt HAVE to be exacly like the original console either. (The Sega Genesis is infamous for looking like crap) so the CRT just makes things look KINDA like it was on a CRT, just clean and nice, not painful, cheap looking. Even the blurryness is done right in Sonic Mania, because it is very subtle, enough for the game to be adjustable to any screen size while softening pixels a little bit to still look sharp.

Oh, the TV filter in Legacy Collection 1 was horrible too. The Legacy Collection 2 filter looks quite more interesting.

All things considered the rift between hardware capabilities, versus what most users saw, is essential for a deeper understanding of this. In their defense, NES or older systems could only be used with the inherent distortion of composite and/or RF. The average person by the dawn of the 1990s, to be frank, was ignorant to possibly know or care how technologically obsolete what they were experiencing was becoming. (Master System was sold RGB ready from day one, but I don't know much about when European cables released to use it.)

Composite video on an uncalibrated TV that may or may not been even designed for pixel art, is worlds apart from professional RGB monitors.
最后由 theclaw135 编辑于; 2017 年 9 月 3 日 上午 4:01
juice 2017 年 12 月 21 日 上午 9:36 
I think the devs may have assumed the correct resolution for MM9 and MM10 is 256x224 (8:7) since that is the resolution the NES games (MM1-6) run at.

I believe the correct resolution for MM9 and MM10 may actually be 256x240 (16:15).

Here are 2 screenshots of MM9 running at 1024x960 (integer scale of 256x240):

https://i.imgur.com/wkq0zi8.png
https://i.imgur.com/Qecoe3n.png
Evilnapkin 2017 年 12 月 23 日 上午 10:59 
I only noticed it in the health/energy meters for Mega Man 9 and 10, which I figured was a side effect of whatever they had used to boost the internal resolution (since this was originally intended to display at 640x480, and for some reason a lot of games get little effects like this when boosted beyond what the UI was designed for). The game looks fine to me though, I don't notice any vert/hor stretch. I had played the PS3 version shortly before grabbing this one...

引用自 Kleev
At least until I found out how to fix it :D But it's a really awkward fix and wouldn't work on PS4.

I'm curious how you fixed it though.
Gamephreak5 2017 年 12 月 23 日 下午 8:34 
Well, I was annoyed by this offset scaling error as well, and I found a round-about solution using ReShade! Just made a guide for it too.

http://steamcommunity.com/sharedfiles/filedetails/?id=1241596046

And you're right, Juice. The scaling does seem to be the NES internal res just upscaled. Normally, the 256x224 res would be stretched out to the common 4:3 res of 320x240 "correcting" the NES output for CRT TVs. However, what's odd is that I think MM9 and MM10 are running at 320x224, or 256x240, judging by how I configured ReShade, meaning that one side of the resolution remains "uncorrected".
最后由 Gamephreak5 编辑于; 2017 年 12 月 24 日 上午 12:34
Evilnapkin 2017 年 12 月 24 日 上午 9:29 
You should email Capcom support with the breakdown, it can't be too difficult of a change for them to make internally.

That said I did compare the MMLC2 version of MM9 on PC monitor to the PS3 version of MM9 (which is kind of washed-out on an HD display because of its low native res). The only difference I notice is in the health/weapons bar, the rest whatever difference exists scaling-wise is so minor I can't tell looking side-by-side. Which I suppose is why it appears pixel-perfect (aside from the health/weapon bars which I thought was due to an issue from internal res bumping which is quite common), when it's very minorly off.

Still looks far better than the original releases, both for 9 and 10.
最后由 Evilnapkin 编辑于; 2017 年 12 月 24 日 上午 10:18
E-102 Gamma 2017 年 12 月 26 日 下午 4:22 
引用自 Kleev
Guys! Look what I got.

https://s5.postimg.org/sz36euuiv/MM9.png

If anyone doesn't mind playing in a window, it does compress to perfection.
Setting my desktop to 800x600 helps make it look bigger.

This is the only solution I could find.

Damn you, Legacy Collection 2.
Did you ever find the resolution needed for Mega Man 10? Using the same window size still blurs the pixels evero so slightly.
Mozgus 2023 年 11 月 13 日 上午 5:45 
Yeah, no settings seem to allow for pixel perfect mode.
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