Mega Man Legacy Collection 2

Mega Man Legacy Collection 2

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tommy_lop Aug 15, 2017 @ 8:00pm
Am I the only one here who hates Mega Man 9
Seriousley this game is waaayyy too hard, like Double Dragon 4 it confuses old school diffcutly with constantley ramming ones head into the ground. The return to 8-bit was nice but getting rid of all advancments in Mega Man gameplay over the 20 years prior just makes this one a Mega Disapointment.
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Showing 1-15 of 55 comments
Gabby Aug 15, 2017 @ 8:07pm 
I have a proposition.

Pick up the first legacy collection. Let's see some complete achievements for those.

Then tell us MM9 was unreasonably hard.
tommy_lop Aug 15, 2017 @ 8:12pm 
While I don't have the first legacy collection I have all 3 of the anniversary collections and even beat Mega Man 8 on the xbox 360 where it bugs out all the time, I don't hate any of those games in fact I enjoy them. But MM9 has areas that just seem unresonable.
tommy_lop Aug 15, 2017 @ 8:18pm 
Oh I have also completed the Mega Man Zero games also made by Inticreates has well has Azure Striker Gunvolt. I also managed to beat Ninja Gaiden one and 2 on the NES. So don't doubt my old school cred when it comes to my complaints.
Gabby Aug 15, 2017 @ 8:37pm 
THe thing is, ease of playing the games grew as the series progressed, 1 is the hardest by most accounts, 7 was almost embarrassingly easy and 8 was child's play by comparison. MM9 returns the series to MM2 levels of challenge while MM10 is about the same, perhaps MM3 in challenge. Removing Slide and Charge really isn't that big a deal since the games aren't made with them in mind.
Andrew Aug 15, 2017 @ 10:44pm 
I think there are times where MM9 rewards you brute forcing your way through certain parts in a way that is contrary to earlier installments where they would would punish you for that same brute force. It's a frame of mind issue more than one of difficulty.
yea mega man 9 is soooo hard -_- especialy galaxy man stage.....
Last edited by 𝕊𝕠𝕡𝕙𝕚𝕒; Feb 10, 2020 @ 6:26am
KaZudra Aug 16, 2017 @ 10:57am 
Most stages aren't that hard, but MM9 does have a habit of just throwing things at you that overstayed it's welcome quickly, it's not really difficult considering the options in MML2, but it gets old quick.
Annie Blue Aug 16, 2017 @ 1:39pm 
Mega Man 9 has a lot more "Gotcha!" moments than is traditional in the series, but atones for it by being more balanced and polished- there are no bosses for which you absolutely *need* the weapon to proceed, and every weapon you get has relevant value to most of the stages. None of that Top Spin nonsense- victory makes you nore powerful, period. The game also features what is hands-down the most generous shop in the series yet, rewarding mere tenacity rather than forcing players to simply "git gud."

As far as the baseline difficulty is concerned, yes, Mega Man 9 asks for pixel perfection more than its predecessors tended to, and suckerpunches players with more nasty surprised (I'm looking at you, ambushing grabby thing), but I think to an extent it's also kind of appropriate. The game came out a decade after 8. It's basically a love letter to the fans who played the hell out of 1-6 and then moved on to brutal mods like Rockman No Constancy. It captures that oldschool feel of "try, try again," and of being proud of yourself for succeeding.

If you don't like that, the game lets you hold a crapton of E Tanks and dispenses them pretty liberally, not to mention offering items that protect you from nearly all of the instant death traps, so even if you fail a level you'll usually have gotten enough bolts on the way to make it easier the second time around.

Mega Man 9 pretty much wants you to win. It just wants to see you try first.

you think mega man 9 is hard omg so funny so HOW ABOUT THIS ;
http://steamcommunity.com/sharedfiles/filedetails/?id=1112544479
V Viper Aug 16, 2017 @ 5:58pm 
I didn't much care for MM9 at first and felt frustrated by how regressive it was. But replaying it now, it's better than I remember, and I had a good time with it.

Ultimately, I think I had more hair-pulling "I want to quit" moments with Mega Man & Bass (while playing as Mega Man; it's a significantly easier game as Bass). The robot masters are very tough to beat without the appropriate weapons, and sometimes even with the appropriate weapons. (Burner Man comes to mind.) Then you've got King's Castle, the second stage of which has five boss fights in it, one of which you can't technically beat and merely have to survive. It's incredibly arduous. And remember: there's no E-tanks in that game, either.

I'm not saying that MM9 is easy, but it does definitely get easier if you experiment with master weapons and use them liberally during stages; some of them are incredibly powerful.
I would say the most difficult stages in MM9 is Plug Man and maybe Hornet Man's stages. Jewel man isn't that bad once you understand how the swings work. The fortress stages are also really not too hard once you get the hang of them and take your time. The Wily boss is a cake walk if you kow his weaknesses and you saved energy tanks and a half damage item. Still above all I would say MM9 is one of the most difficult Mega Mans if not the most difficult. Mega Man 2 is a bit on the easy side especially if you pick easy mode. So to say they were trying to go back to that difficulty is a little off.
76561198063124591 Aug 17, 2017 @ 4:03pm 
Wait. Double Dragon 4 wasn't a hard game.
Annie Blue Aug 17, 2017 @ 4:31pm 
Originally posted by ILoveJesus:
I would say the most difficult stages in MM9 is Plug Man and maybe Hornet Man's stages. Jewel man isn't that bad once you understand how the swings work. The fortress stages are also really not too hard once you get the hang of them and take your time. The Wily boss is a cake walk if you kow his weaknesses and you saved energy tanks and a half damage item. Still above all I would say MM9 is one of the most difficult Mega Mans if not the most difficult. Mega Man 2 is a bit on the easy side especially if you pick easy mode. So to say they were trying to go back to that difficulty is a little off.

Plug Man's stage is mostly only hard because of its tricky disappearing blocks section, but it learned everything it knows from watching Heat Man's stage in Mega Man 2, which was even more brazenly unfair. ;p

I'd agree that 9's levels are trickier overall than 2's, barring Heat Man's fakeout blocks and Quick man's trademark Bastard Beams. but I feel like 9's bosses are cake in general compared to some of what MM2 threw your way, such as the turret boss you literally can't defeat without a certain amount of Crash Bomb or the dragon that tends to knock you off a ledge in a single hit.

Brave Sir Robin Aug 17, 2017 @ 5:02pm 
9 really isn't that bad if you've played the classic games; the challenge is fine, you just can't expect the flawlessly clear the game on your first try. Some sections in MM1 are far more infuriating to the point where I will never, ever play that game again after doing it one last time for completion in collection 1. Also honorable mention to Wily Stage 1 in MM8. The dev who made that level deserves to be publicly beaten.
Last edited by Brave Sir Robin; Aug 17, 2017 @ 5:02pm
KingfossilFER Aug 17, 2017 @ 6:39pm 
Jewel satellite makes alot fo the game a joke. The Wily bossfights are quite hard tough
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