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Pick up the first legacy collection. Let's see some complete achievements for those.
Then tell us MM9 was unreasonably hard.
As far as the baseline difficulty is concerned, yes, Mega Man 9 asks for pixel perfection more than its predecessors tended to, and suckerpunches players with more nasty surprised (I'm looking at you, ambushing grabby thing), but I think to an extent it's also kind of appropriate. The game came out a decade after 8. It's basically a love letter to the fans who played the hell out of 1-6 and then moved on to brutal mods like Rockman No Constancy. It captures that oldschool feel of "try, try again," and of being proud of yourself for succeeding.
If you don't like that, the game lets you hold a crapton of E Tanks and dispenses them pretty liberally, not to mention offering items that protect you from nearly all of the instant death traps, so even if you fail a level you'll usually have gotten enough bolts on the way to make it easier the second time around.
Mega Man 9 pretty much wants you to win. It just wants to see you try first.
http://steamcommunity.com/sharedfiles/filedetails/?id=1112544479
Ultimately, I think I had more hair-pulling "I want to quit" moments with Mega Man & Bass (while playing as Mega Man; it's a significantly easier game as Bass). The robot masters are very tough to beat without the appropriate weapons, and sometimes even with the appropriate weapons. (Burner Man comes to mind.) Then you've got King's Castle, the second stage of which has five boss fights in it, one of which you can't technically beat and merely have to survive. It's incredibly arduous. And remember: there's no E-tanks in that game, either.
I'm not saying that MM9 is easy, but it does definitely get easier if you experiment with master weapons and use them liberally during stages; some of them are incredibly powerful.
Plug Man's stage is mostly only hard because of its tricky disappearing blocks section, but it learned everything it knows from watching Heat Man's stage in Mega Man 2, which was even more brazenly unfair. ;p
I'd agree that 9's levels are trickier overall than 2's, barring Heat Man's fakeout blocks and Quick man's trademark Bastard Beams. but I feel like 9's bosses are cake in general compared to some of what MM2 threw your way, such as the turret boss you literally can't defeat without a certain amount of Crash Bomb or the dragon that tends to knock you off a ledge in a single hit.