Mega Man Legacy Collection 2

Mega Man Legacy Collection 2

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Conejo Aug 9, 2017 @ 9:49pm
wtf happened between 8 and 9/10...
9/10 looks like ♥♥♥♥ compared to the others.
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Showing 1-15 of 18 comments
Lunaedge Aug 9, 2017 @ 9:54pm 
Mega Man had an accident. He doesn't like to talk about it.
Professor Q Aug 9, 2017 @ 9:57pm 
He beat Cthulu Man and took his power. He was never the same after that.
Gabby Aug 9, 2017 @ 9:57pm 
8 was a (actually poorly received) attempt to make Mega Man fit on the SNES. It was quickly abandoned for X.

9 & 10 are much more recent, fresh games that went back to what the fanbase liked for the series.

Less bits doesn’t make something worse.
Red Aug 9, 2017 @ 9:58pm 
There's already a thread about this practically at the top of the list. What was the point of making yet another one adding absolutely nothing to the conversation?
Gabby Aug 9, 2017 @ 9:59pm 
Ask the MMX thread makers.
Lunaedge Aug 9, 2017 @ 10:00pm 
In this board: OPs who have not left their caves in almost a decade.
V Viper Aug 9, 2017 @ 10:02pm 
Originally posted by Seraphna:
8 was a (actually poorly received) attempt to make Mega Man fit on the SNES. It was quickly abandoned for X.
Mega Man 7 was the SNES game. It actually was released after Mega Man X and X2.
Gabby Aug 9, 2017 @ 10:35pm 
My bad. Only my statement doesn't include anything chronologically. It's clear as day that after 7's flop they decided to shelve the original series for quite a while. They then tried again in the PSX era and the outcome wasn't all that different: Most critics at the time of 7's release had X to compare it to, as you pointed out, and wondered why the hell they even made 7, finding it vastly inferior.

PSX was much the same with MM8, as it was a repeat of MM7 while the PSOne MMX games were coming out and making it look terrible.

Sorry, my facts get a little weird after midnight. This is probably why I'm not allowed malt liquor after that time. :P
Last edited by Gabby; Aug 9, 2017 @ 10:35pm
Gabby Aug 9, 2017 @ 10:38pm 
"Very likely the worst game in the core Mega Man series, Mega Man 8 just got so far away from the original flavor of the franchise that it's no wonder it killed the classic timeline and kept a new, numbered sequel from showing up for over 11 years after its release."

http://www.ign.com/articles/2010/02/16/the-10-steps-to-mega-man-10?page=5

Overall, this article explains it so much better than I can:

http://www.ign.com/articles/2010/02/16/the-10-steps-to-mega-man-10

I'm mostly amused by these threads because they feel like they're made by teenagers who were definately still too young to note the releases of MM9 and 10 when they came out. Especially 9, which literally started a cascade of retro reboot titles like it due to the bold choice to go back to the 8-Bit format. Following it's release we saw "old school" new games of Castlevania, Contra, Gradius, Blaster Master, Super Mario Bros., Sonic the Hedgehog, Adventure Island and Bionic Commando... and well, lots of other ones.
Last edited by Gabby; Aug 9, 2017 @ 10:43pm
Conejo Aug 10, 2017 @ 8:22pm 
Originally posted by Seraphna:
I'm mostly amused by these threads because they feel like they're made by teenagers who were definately still too young to note the releases of MM9 and 10 when they came out.

Yeah, because everyone devotes their lives to video games. What a loser i am for not religiously following the megaman video games growing up.
Andrew Aug 10, 2017 @ 8:39pm 
Originally posted by maddawg2020:
Originally posted by Seraphna:
I'm mostly amused by these threads because they feel like they're made by teenagers who were definately still too young to note the releases of MM9 and 10 when they came out.

Yeah, because everyone devotes their lives to video games. What a loser i am for not religiously following the megaman video games growing up.
Well, so long as we all agree then we can move on.
Sam Lilly Aug 10, 2017 @ 8:48pm 
I believe it was mostly a lot of the Mega Man X games, Mega Man Zero games, and Mega Man Battle Network games. And other non Mega Man games come out too, I suppose.
theclaw135 Aug 10, 2017 @ 8:48pm 
MM7 and 8, although the graphics are detailed, ultimately suffer from gaudy artistic direction.
Hatben Aug 11, 2017 @ 8:49am 
I much prefer the 8-bit art style. In 7/8 the sprites are so big and clunky, it's just awkward. It's also a lot easier to understand the hit-boxes with the 8-bit sprites.
Professor Q Aug 11, 2017 @ 8:54am 
Originally posted by Ashan One:
I much prefer the 8-bit art style. In 7/8 the sprites are so big and clunky, it's just awkward. It's also a lot easier to understand the hit-boxes with the 8-bit sprites.

Yeah there are advantages to having the ability to have "pixel perfect" control simply because the pixels are discernable to the naked eye.

The X series sort of overcomes the need for this by adding wall jumping and sliding, making exact precision less of an issue.
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Date Posted: Aug 9, 2017 @ 9:49pm
Posts: 18