Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
9 & 10 are much more recent, fresh games that went back to what the fanbase liked for the series.
Less bits doesn’t make something worse.
PSX was much the same with MM8, as it was a repeat of MM7 while the PSOne MMX games were coming out and making it look terrible.
Sorry, my facts get a little weird after midnight. This is probably why I'm not allowed malt liquor after that time. :P
http://www.ign.com/articles/2010/02/16/the-10-steps-to-mega-man-10?page=5
Overall, this article explains it so much better than I can:
http://www.ign.com/articles/2010/02/16/the-10-steps-to-mega-man-10
I'm mostly amused by these threads because they feel like they're made by teenagers who were definately still too young to note the releases of MM9 and 10 when they came out. Especially 9, which literally started a cascade of retro reboot titles like it due to the bold choice to go back to the 8-Bit format. Following it's release we saw "old school" new games of Castlevania, Contra, Gradius, Blaster Master, Super Mario Bros., Sonic the Hedgehog, Adventure Island and Bionic Commando... and well, lots of other ones.
Yeah, because everyone devotes their lives to video games. What a loser i am for not religiously following the megaman video games growing up.
Yeah there are advantages to having the ability to have "pixel perfect" control simply because the pixels are discernable to the naked eye.
The X series sort of overcomes the need for this by adding wall jumping and sliding, making exact precision less of an issue.